# Learning a Visually Grounded Memory Assistant

arXiv: https://arxiv.org/abs/2210.03787 · HTML: https://mlsanity.com/paper/2210.03787/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 34 references that are in the map.
- First posted on arXiv 7 Oct 2022.

## Builds on (most cited first, 13 of 13)

- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [GANalyze: Toward Visual Definitions of Cognitive Image Properties](https://mlsanity.com/paper/1906.10112/) (2019)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning](https://mlsanity.com/paper/1909.01871/) (2019)
- [Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Intervention](https://mlsanity.com/paper/1812.04155/) (2018)
- [Multi-Target Embodied Question Answering](https://mlsanity.com/paper/1904.04686/) (2019)
- [The Evolution of First Person Vision Methods: A Survey](https://mlsanity.com/paper/1409.1484/) (2014)
- [Evaluating Visual Conversational Agents via Cooperative Human-AI Games](https://mlsanity.com/paper/1708.05122/) (2017)
- [Goal Inference Improves Objective and Perceived Performance in Human-Robot Collaboration](https://mlsanity.com/paper/1802.01780/) (2018)

## Abstract (arXiv)

We introduce a novel interface for large scale collection of human memory and assistance. Using the 3D Matterport simulator we create a realistic indoor environments in which we have people perform specific embodied memory tasks that mimic household daily activities. This interface was then deployed on Amazon Mechanical Turk allowing us to test and record human memory, navigation and needs for assistance at a large scale that was previously impossible. Using the interface we collect the `The Visually Grounded Memory Assistant Dataset' which is aimed at developing our understanding of (1) the information people encode during navigation of 3D environments and (2) conditions under which people ask for memory assistance. Additionally we experiment with with predicting when people will ask for assistance using models trained on hand-selected visual and semantic features. This provides an opportunity to build stronger ties between the machine-learning and cognitive-science communities through learned models of human perception, memory, and cognition.
