# GraspCaps: A Capsule Network Approach for Familiar 6DoF Object Grasping

arXiv: https://arxiv.org/abs/2210.03628 · HTML: https://mlsanity.com/paper/2210.03628/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 33 references that are in the map.
- First posted on arXiv 7 Oct 2022.

## Builds on (most cited first, 23 of 23)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Dynamic Routing Between Capsules](https://mlsanity.com/paper/1710.09829/) (2017)
- [Point-GNN: Graph Neural Network for 3D Object Detection in a Point Cloud](https://mlsanity.com/paper/2003.01251/) (2020)
- [6-DOF GraspNet: Variational Grasp Generation for Object Manipulation](https://mlsanity.com/paper/1905.10520/) (2019)
- [Order Matters: Sequence to sequence for sets](https://mlsanity.com/paper/1511.06391/) (2015)
- [SE(3)-DiffusionFields: Learning smooth cost functions for joint grasp and motion optimization through diffusion](https://mlsanity.com/paper/2209.03855/) (2022)
- [Closing the Loop for Robotic Grasping: A Real-time, Generative Grasp Synthesis Approach](https://mlsanity.com/paper/1804.05172/) (2018)
- [Grasp Pose Detection in Point Clouds](https://mlsanity.com/paper/1706.09911/) (2017)
- [Volumetric Grasping Network: Real-time 6 DOF Grasp Detection in Clutter](https://mlsanity.com/paper/2101.01132/) (2021)
- [PointNetGPD: Detecting Grasp Configurations from Point Sets](https://mlsanity.com/paper/1809.06267/) (2018)
- [Deep Learning Approaches to Grasp Synthesis: A Review](https://mlsanity.com/paper/2207.02556/) (2022)
- [S4G: Amodal Single-view Single-Shot SE(3) Grasp Detection in Cluttered Scenes](https://mlsanity.com/paper/1910.14218/) (2019)
- [GPR: Grasp Pose Refinement Network for Cluttered Scenes](https://mlsanity.com/paper/2105.08502/) (2021)
- [When Transformer Meets Robotic Grasping: Exploits Context for Efficient Grasp Detection](https://mlsanity.com/paper/2202.11911/) (2022)
- [MVGrasp: Real-Time Multi-View 3D Object Grasping in Highly Cluttered Environments](https://mlsanity.com/paper/2103.10997/) (2021)
- [Simultaneous Multi-View Object Recognition and Grasping in Open-Ended Domains](https://mlsanity.com/paper/2106.01866/) (2021)
- [Interactive Open-Ended Object, Affordance and Grasp Learning for Robotic Manipulation](https://mlsanity.com/paper/1904.02530/) (2019)
- [Lifelong Ensemble Learning based on Multiple Representations for Few-Shot Object Recognition](https://mlsanity.com/paper/2205.01982/) (2022)
- [3DCapsule: Extending the Capsule Architecture to Classify 3D Point Clouds](https://mlsanity.com/paper/1811.02191/) (2018)
- [The Effect of Color Space Selection on Detectability and Discriminability of Colored Objects](https://mlsanity.com/paper/1702.05421/) (2017)
- [Lifelong 3D Object Recognition and Grasp Synthesis Using Dual Memory Recurrent Self-Organization Networks](https://mlsanity.com/paper/2109.11544/) (2021)

## Abstract (arXiv)

As robots become more widely available outside industrial settings, the need for reliable object grasping and manipulation is increasing. In such environments, robots must be able to grasp and manipulate novel objects in various situations. This paper presents GraspCaps, a novel architecture based on Capsule Networks for generating per-point 6D grasp configurations for familiar objects. GraspCaps extracts a rich feature vector of the objects present in the point cloud input, which is then used to generate per-point grasp vectors. This approach allows the network to learn specific grasping strategies for each object category. In addition to GraspCaps, the paper also presents a method for generating a large object-grasping dataset using simulated annealing. The obtained dataset is then used to train the GraspCaps network. Through extensive experiments, we evaluate the performance of the proposed approach, particularly in terms of the success rate of grasping familiar objects in challenging real and simulated scenarios. The experimental results showed that the overall object-grasping performance of the proposed approach is significantly better than the selected baseline. This superior performance highlights the effectiveness of the GraspCaps in achieving successful object grasping across various scenarios.
