# Game-Theoretic Understanding of Misclassification

arXiv: https://arxiv.org/abs/2210.03349 · HTML: https://mlsanity.com/paper/2210.03349/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 28 references that are in the map.
- First posted on arXiv 7 Oct 2022.

## Builds on (most cited first, 21 of 21)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [Benchmarking Neural Network Robustness to Common Corruptions and Perturbations](https://mlsanity.com/paper/1903.12261/) (2019)
- [Reliable evaluation of adversarial robustness with an ensemble of diverse parameter-free attacks](https://mlsanity.com/paper/2003.01690/) (2020)
- [ShuffleNet V2: Practical Guidelines for Efficient CNN Architecture Design](https://mlsanity.com/paper/1807.11164/) (2018)
- [Adversarial Examples Are Not Bugs, They Are Features](https://mlsanity.com/paper/1905.02175/) (2019)
- [Robustness May Be at Odds with Accuracy](https://mlsanity.com/paper/1805.12152/) (2018)
- [A Fourier Perspective on Model Robustness in Computer Vision](https://mlsanity.com/paper/1906.08988/) (2019)
- [A Unified Approach to Interpreting and Boosting Adversarial Transferability](https://mlsanity.com/paper/2010.04055/) (2020)
- [Discovering and Explaining the Representation Bottleneck of DNNs](https://mlsanity.com/paper/2111.06236/) (2021)
- [TRS: Transferability Reduced Ensemble via Encouraging Gradient Diversity and Model Smoothness](https://mlsanity.com/paper/2104.00671/) (2021)
- [Interpreting and Boosting Dropout from a Game-Theoretic View](https://mlsanity.com/paper/2009.11729/) (2020)
- [Are Adversarial Robustness and Common Perturbation Robustness Independent Attributes ?](https://mlsanity.com/paper/1909.02436/) (2019)
- [A Game-Theoretic Taxonomy of Visual Concepts in DNNs](https://mlsanity.com/paper/2106.10938/) (2021)
- [Addressing Neural Network Robustness with Mixup and Targeted Labeling Adversarial Training](https://mlsanity.com/paper/2008.08384/) (2020)
- [Exploring Adversarial Robustness of Vision Transformers in the Spectral Perspective](https://mlsanity.com/paper/2208.09602/) (2022)
- [Adversarial amplitude swap towards robust image classifiers](https://mlsanity.com/paper/2203.07138/) (2022)

## Built on by (most cited first, 2 of 2)

- [Identifying Important Group of Pixels using Interactions](https://mlsanity.com/paper/2401.03785/) (2024)
- [Rethinking Least-Core Computation in Contextual-Distractor Games](https://mlsanity.com/paper/2610.06087/) (2026)

## Abstract (arXiv)

This paper analyzes various types of image misclassification from a game-theoretic view. Particularly, we consider the misclassification of clean, adversarial, and corrupted images and characterize it through the distribution of multi-order interactions. We discover that the distribution of multi-order interactions varies across the types of misclassification. For example, misclassified adversarial images have a higher strength of high-order interactions than correctly classified clean images, which indicates that adversarial perturbations create spurious features that arise from complex cooperation between pixels. By contrast, misclassified corrupted images have a lower strength of low-order interactions than correctly classified clean images, which indicates that corruptions break the local cooperation between pixels. We also provide the first analysis of Vision Transformers using interactions. We found that Vision Transformers show a different tendency in the distribution of interactions from that in CNNs, and this implies that they exploit the features that CNNs do not use for the prediction. Our study demonstrates that the recent game-theoretic analysis of deep learning models can be broadened to analyze various malfunctions of deep learning models including Vision Transformers by using the distribution, order, and sign of interactions.
