# Embodied Referring Expression for Manipulation Question Answering in Interactive Environment

arXiv: https://arxiv.org/abs/2210.02709 · HTML: https://mlsanity.com/paper/2210.02709/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 33 references that are in the map.
- First posted on arXiv 6 Oct 2022.

## Builds on (most cited first, 24 of 24)

- [Modeling Context in Referring Expressions](https://mlsanity.com/paper/1608.00272/) (2016)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Generation and Comprehension of Unambiguous Object Descriptions](https://mlsanity.com/paper/1511.02283/) (2015)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [MAttNet: Modular Attention Network for Referring Expression Comprehension](https://mlsanity.com/paper/1801.08186/) (2018)
- [Visual Dialog](https://mlsanity.com/paper/1611.08669/) (2016)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Multi-task Collaborative Network for Joint Referring Expression Comprehension and Segmentation](https://mlsanity.com/paper/2003.08813/) (2020)
- [Hierarchical Conditional Relation Networks for Video Question Answering](https://mlsanity.com/paper/2002.10698/) (2020)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Referring Transformer: A One-step Approach to Multi-task Visual Grounding](https://mlsanity.com/paper/2106.03089/) (2021)
- [Visual Semantic Navigation using Scene Priors](https://mlsanity.com/paper/1810.06543/) (2018)
- [Modeling Relationships in Referential Expressions with Compositional Modular Networks](https://mlsanity.com/paper/1611.09978/) (2016)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [ManipulaTHOR: A Framework for Visual Object Manipulation](https://mlsanity.com/paper/2104.11213/) (2021)
- [Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning](https://mlsanity.com/paper/1812.00971/) (2018)
- [Multi-Target Embodied Question Answering](https://mlsanity.com/paper/1904.04686/) (2019)
- [Scene-Intuitive Agent for Remote Embodied Visual Grounding](https://mlsanity.com/paper/2103.12944/) (2021)
- [MQA: Answering the Question via Robotic Manipulation](https://mlsanity.com/paper/2003.04641/) (2020)

## Built on by (most cited first, 7 of 7)

- [GSVA: Generalized Segmentation via Multimodal Large Language Models](https://mlsanity.com/paper/2312.10103/) (2023)
- [RefDrone: A Challenging Benchmark for Referring Expression Comprehension in Drone Scenes](https://mlsanity.com/paper/2502.00392/) (2025)
- [Map-based Modular Approach for Zero-shot Embodied Question Answering](https://mlsanity.com/paper/2405.16559/) (2024)
- [Is the House Ready For Sleeptime? Generating and Evaluating Situational Queries for Embodied Question Answering](https://mlsanity.com/paper/2405.04732/) (2024)
- [Multi-LLM QA with Embodied Exploration](https://mlsanity.com/paper/2406.10918/) (2024)
- [PROBE: Manipulation-Grounded Visual Question Answering with VLM Agents](https://mlsanity.com/paper/2608.17129/) (2026)
- [Towards Generalizable Referring Image Segmentation via Target Prompt and Visual Coherence](https://mlsanity.com/paper/2312.00452/) (2023)

## Abstract (arXiv)

Embodied agents are expected to perform more complicated tasks in an interactive environment, with the progress of Embodied AI in recent years. Existing embodied tasks including Embodied Referring Expression (ERE) and other QA-form tasks mainly focuses on interaction in term of linguistic instruction. Therefore, enabling the agent to manipulate objects in the environment for exploration actively has become a challenging problem for the community. To solve this problem, We introduce a new embodied task: Remote Embodied Manipulation Question Answering (REMQA) to combine ERE with manipulation tasks. In the REMQA task, the agent needs to navigate to a remote position and perform manipulation with the target object to answer the question. We build a benchmark dataset for the REMQA task in the AI2-THOR simulator. To this end, a framework with 3D semantic reconstruction and modular network paradigms is proposed. The evaluation of the proposed framework on the REMQA dataset is presented to validate its effectiveness.
