# Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognition

arXiv: https://arxiv.org/abs/2210.02693 · HTML: https://mlsanity.com/paper/2210.02693/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 52 references that are in the map.
- First posted on arXiv 6 Oct 2022.

## Builds on (most cited first, 30 of 33)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Video Transformer Network](https://mlsanity.com/paper/2102.00719/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN](https://mlsanity.com/paper/1803.04831/) (2018)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [A New Representation of Skeleton Sequences for 3D Action Recognition](https://mlsanity.com/paper/1703.03492/) (2017)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2206.13028/) (2022)
- [Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networks](https://mlsanity.com/paper/1603.07772/) (2016)
- [Skeleton-based Action Recognition with Convolutional Neural Networks](https://mlsanity.com/paper/1704.07595/) (2017)
- [Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks](https://mlsanity.com/paper/1704.02581/) (2017)
- [RGB-D-based Human Motion Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/1711.08362/) (2017)
- [Memory Attention Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1804.08254/) (2018)

## Built on by (most cited first, 18 of 18)

- [SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition](https://mlsanity.com/paper/2403.09508/) (2024)
- [InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognition](https://mlsanity.com/paper/2310.10547/) (2023)
- [STEP CATFormer: Spatial-Temporal Effective Body-Part Cross Attention Transformer for Skeleton-based Action Recognition](https://mlsanity.com/paper/2312.03288/) (2023)
- [Human Part-wise 3D Motion Context Learning for Sign Language Recognition](https://mlsanity.com/paper/2308.09305/) (2023)
- [Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey](https://mlsanity.com/paper/2310.13039/) (2023)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Towards Robust and Realistic Human Pose Estimation via WiFi Signals](https://mlsanity.com/paper/2501.09411/) (2025)
- [Dynamic Spatial-temporal Hypergraph Convolutional Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2302.08689/) (2023)
- [Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition](https://mlsanity.com/paper/2411.05692/) (2024)
- [BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports](https://mlsanity.com/paper/2502.21085/) (2025)
- [Multi-stage Factorized Spatio-Temporal Representation for RGB-D Action and Gesture Recognition](https://mlsanity.com/paper/2308.12006/) (2023)
- [SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders](https://mlsanity.com/paper/2411.19544/) (2024)
- [FreqMixFormerV2: Lightweight Frequency-aware Mixed Transformer for Human Skeleton Action Recognition](https://mlsanity.com/paper/2412.20621/) (2024)
- [Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/2404.02624/) (2024)
- [Towards Generalizing Temporal Action Segmentation to Unseen Views](https://mlsanity.com/paper/2504.02512/) (2025)
- [TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition](https://mlsanity.com/paper/2512.11503/) (2025)
- [E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition](https://mlsanity.com/paper/2603.02477/) (2026)
- [Structure over Depth: A Single-Block Spatio-Temporal Transformer for Multi-Entity Reasoning](https://mlsanity.com/paper/2607.23077/) (2026)

## Abstract (arXiv)

Despite great progress achieved by transformer in various vision tasks, it is still underexplored for skeleton-based action recognition with only a few attempts. Besides, these methods directly calculate the pair-wise global self-attention equally for all the joints in both the spatial and temporal dimensions, undervaluing the effect of discriminative local joints and the short-range temporal dynamics. In this work, we propose a novel Focal and Global Spatial-Temporal Transformer network (FG-STFormer), that is equipped with two key components: (1) FG-SFormer: focal joints and global parts coupling spatial transformer. It forces the network to focus on modelling correlations for both the learned discriminative spatial joints and human body parts respectively. The selective focal joints eliminate the negative effect of non-informative ones during accumulating the correlations. Meanwhile, the interactions between the focal joints and body parts are incorporated to enhance the spatial dependencies via mutual cross-attention. (2) FG-TFormer: focal and global temporal transformer. Dilated temporal convolution is integrated into the global self-attention mechanism to explicitly capture the local temporal motion patterns of joints or body parts, which is found to be vital important to make temporal transformer work. Extensive experimental results on three benchmarks, namely NTU-60, NTU-120 and NW-UCLA, show our FG-STFormer surpasses all existing transformer-based methods, and compares favourably with state-of-the art GCN-based methods.
