# Geometry Driven Progressive Warping for One-Shot Face Animation

arXiv: https://arxiv.org/abs/2210.02391 · HTML: https://mlsanity.com/paper/2210.02391/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 43 references that are in the map.
- First posted on arXiv 5 Oct 2022.

## Builds on (most cited first, 30 of 31)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Geometric GAN](https://mlsanity.com/paper/1705.02894/) (2017)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatars](https://mlsanity.com/paper/2008.10174/) (2020)
- [HeadGAN: One-shot Neural Head Synthesis and Editing](https://mlsanity.com/paper/2012.08261/) (2020)
- [Audio-driven Talking Face Video Generation with Learning-based Personalized Head Pose](https://mlsanity.com/paper/2002.10137/) (2020)
- [MarioNETte: Few-shot Face Reenactment Preserving Identity of Unseen Targets](https://mlsanity.com/paper/1911.08139/) (2019)
- [ArcFace: Additive Angular Margin Loss for Deep Face Recognition](https://mlsanity.com/paper/1801.07698/) (2018)
- [Automatic Face Reenactment](https://mlsanity.com/paper/1602.02651/) (2016)
- [Head2Head: Video-based Neural Head Synthesis](https://mlsanity.com/paper/2005.10954/) (2020)

## Built on by (most cited first, 2 of 2)

- [Controllable One-Shot Face Video Synthesis With Semantic Aware Prior](https://mlsanity.com/paper/2304.14471/) (2023)
- [Neural Image Space Tessellation effect](https://mlsanity.com/paper/2602.23754/) (2026)

## Abstract (arXiv)

Face animation aims at creating photo-realistic portrait videos with animated poses and expressions. A common practice is to generate displacement fields that are used to warp pixels and features from source to target. However, prior attempts often produce sub-optimal displacements. In this work, we present a geometry driven model and propose two geometric patterns as guidance: 3D face rendered displacement maps and posed neural codes. The model can optionally use one of the patterns as guidance for displacement estimation. To model displacements at locations not covered by the face model (e.g., hair), we resort to source image features for contextual information and propose a progressive warping module that alternates between feature warping and displacement estimation at increasing resolutions. We show that the proposed model can synthesize portrait videos with high fidelity and achieve the new state-of-the-art results on the VoxCeleb1 and VoxCeleb2 datasets for both cross identity and same identity reconstruction.
