# NeuralMeshing: Differentiable Meshing of Implicit Neural Representations

arXiv: https://arxiv.org/abs/2210.02382 · HTML: https://mlsanity.com/paper/2210.02382/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 62 references that are in the map.
- First posted on arXiv 5 Oct 2022.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [Neural Unsigned Distance Fields for Implicit Function Learning](https://mlsanity.com/paper/2010.13938/) (2020)
- [MetaSDF: Meta-learning Signed Distance Functions](https://mlsanity.com/paper/2006.09662/) (2020)
- [BSP-Net: Generating Compact Meshes via Binary Space Partitioning](https://mlsanity.com/paper/1911.06971/) (2019)
- [Shape As Points: A Differentiable Poisson Solver](https://mlsanity.com/paper/2106.03452/) (2021)
- [CvxNet: Learnable Convex Decomposition](https://mlsanity.com/paper/1909.05736/) (2019)
- [SALD: Sign Agnostic Learning with Derivatives](https://mlsanity.com/paper/2006.05400/) (2020)
- [Deep Geometric Prior for Surface Reconstruction](https://mlsanity.com/paper/1811.10943/) (2018)
- [Deep Mesh Reconstruction from Single RGB Images via Topology Modification Networks](https://mlsanity.com/paper/1909.00321/) (2019)
- [Pixel2Mesh++: Multi-View 3D Mesh Generation via Deformation](https://mlsanity.com/paper/1908.01491/) (2019)
- [Curriculum DeepSDF](https://mlsanity.com/paper/2003.08593/) (2020)
- [Deep Level Sets: Implicit Surface Representations for 3D Shape Inference](https://mlsanity.com/paper/1901.06802/) (2019)
- [Neural Marching Cubes](https://mlsanity.com/paper/2106.11272/) (2021)
- [ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups](https://mlsanity.com/paper/2005.11621/) (2020)
- [SSRNet: Scalable 3D Surface Reconstruction Network](https://mlsanity.com/paper/1911.07401/) (2019)
- [PointTriNet: Learned Triangulation of 3D Point Sets](https://mlsanity.com/paper/2005.02138/) (2020)
- [Learning Delaunay Surface Elements for Mesh Reconstruction](https://mlsanity.com/paper/2012.01203/) (2020)

## Built on by (most cited first, 3 of 3)

- [A Survey and Benchmark of Automatic Surface Reconstruction from Point Clouds](https://mlsanity.com/paper/2301.13656/) (2023)
- [Temporal Variational Implicit Neural Representations](https://mlsanity.com/paper/2506.01544/) (2025)
- [Analysis of Sampling Strategies for Implicit 3D Reconstruction](https://mlsanity.com/paper/2304.03999/) (2023)

## Abstract (arXiv)

The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods based on neural implicit representations try to leverage data-driven approaches for this meshing process. However, it is challenging to define a learnable representation for triangle meshes of unknown topology and size and for this reason, neural implicit representations rely on non-differentiable post-processing in order to extract the final triangle mesh. In this work, we propose a novel differentiable meshing algorithm for extracting surface meshes from neural implicit representations. Our method produces the mesh in an iterative fashion, which makes it applicable to shapes of various scales and adaptive to the local curvature of the shape. Furthermore, our method produces meshes with regular tessellation patterns and fewer triangle faces compared to existing methods. Experiments demonstrate the comparable reconstruction performance and favorable mesh properties over baselines.
