# On the Learning Mechanisms in Physical Reasoning

arXiv: https://arxiv.org/abs/2210.02075 · HTML: https://mlsanity.com/paper/2210.02075/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 78 references that are in the map.
- First posted on arXiv 5 Oct 2022.

## Builds on (most cited first, 30 of 40)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [BEiT: BERT Pre-Training of Image Transformers](https://mlsanity.com/paper/2106.08254/) (2021)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Convolutional LSTM Network: A Machine Learning Approach for Precipitation Nowcasting](https://mlsanity.com/paper/1506.04214/) (2015)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [Video Action Transformer Network](https://mlsanity.com/paper/1812.02707/) (2018)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [PredRNN: A Recurrent Neural Network for Spatiotemporal Predictive Learning](https://mlsanity.com/paper/2103.09504/) (2021)
- [PHYRE: A New Benchmark for Physical Reasoning](https://mlsanity.com/paper/1908.05656/) (2019)
- [A Review on Deep Learning Techniques for Video Prediction](https://mlsanity.com/paper/2004.05214/) (2020)
- [Building Generalizable Agents with a Realistic and Rich 3D Environment](https://mlsanity.com/paper/1801.02209/) (2018)
- [Actor-Transformers for Group Activity Recognition](https://mlsanity.com/paper/2003.12737/) (2020)
- [Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsense](https://mlsanity.com/paper/1909.01507/) (2019)
- [Synthesizing Diverse and Physically Stable Grasps with Arbitrary Hand Structures using Differentiable Force Closure Estimator](https://mlsanity.com/paper/2104.09194/) (2021)
- [Holistic 3D Scene Parsing and Reconstruction from a Single RGB Image](https://mlsanity.com/paper/1808.02201/) (2018)
- [Learning Physical Intuition of Block Towers by Example](https://mlsanity.com/paper/1603.01312/) (2016)
- [Grounding Physical Concepts of Objects and Events Through Dynamic Visual Reasoning](https://mlsanity.com/paper/2103.16564/) (2021)
- [ComPhy: Compositional Physical Reasoning of Objects and Events from Videos](https://mlsanity.com/paper/2205.01089/) (2022)
- [Dark, Beyond Deep: A Paradigm Shift to Cognitive AI with Humanlike Common Sense](https://mlsanity.com/paper/2004.09044/) (2020)
- [Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning](https://mlsanity.com/paper/1907.09620/) (2019)
- [ShapeStacks: Learning Vision-Based Physical Intuition for Generalised Object Stacking](https://mlsanity.com/paper/1804.08018/) (2018)
- [Dynamic Visual Reasoning by Learning Differentiable Physics Models from Video and Language](https://mlsanity.com/paper/2110.15358/) (2021)
- [Reasoning About Physical Interactions with Object-Oriented Prediction and Planning](https://mlsanity.com/paper/1812.10972/) (2018)

## Built on by (most cited first, 11 of 11)

- [MEWL: Few-shot multimodal word learning with referential uncertainty](https://mlsanity.com/paper/2306.00503/) (2023)
- [I-PHYRE: Interactive Physical Reasoning](https://mlsanity.com/paper/2312.03009/) (2023)
- [DMWM: Dual-Mind World Model with Long-Term Imagination](https://mlsanity.com/paper/2502.07591/) (2025)
- [Benchmarks for Physical Reasoning AI](https://mlsanity.com/paper/2312.10728/) (2023)
- [Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force Fields](https://mlsanity.com/paper/2602.00148/) (2026)
- [Reusable Slotwise Mechanisms](https://mlsanity.com/paper/2302.10503/) (2023)
- [A Critical View of Vision-Based Long-Term Dynamics Prediction Under Environment Misalignment](https://mlsanity.com/paper/2305.07648/) (2023)
- [Causal-PIK: Causality-based Physical Reasoning with a Physics-Informed Kernel](https://mlsanity.com/paper/2505.22861/) (2025)
- [Neural Force Field: Few-shot Learning of Generalized Physical Reasoning](https://mlsanity.com/paper/2502.08987/) (2025)
- [Overhang Tower: Resource-Rational Adaptation in Sequential Physical Planning](https://mlsanity.com/paper/2604.09072/) (2026)
- [Bridging Physical Reasoning and Task Generalization via Visual Action Outcome Reasoning Alignment](https://mlsanity.com/paper/2607.06522/) (2026)

## Abstract (arXiv)

Is dynamics prediction indispensable for physical reasoning? If so, what kind of roles do the dynamics prediction modules play during the physical reasoning process? Most studies focus on designing dynamics prediction networks and treating physical reasoning as a downstream task without investigating the questions above, taking for granted that the designed dynamics prediction would undoubtedly help the reasoning process. In this work, we take a closer look at this assumption, exploring this fundamental hypothesis by comparing two learning mechanisms: Learning from Dynamics (LfD) and Learning from Intuition (LfI). In the first experiment, we directly examine and compare these two mechanisms. Results show a surprising finding: Simple LfI is better than or on par with state-of-the-art LfD. This observation leads to the second experiment with Ground-truth Dynamics, the ideal case of LfD wherein dynamics are obtained directly from a simulator. Results show that dynamics, if directly given instead of approximated, would achieve much higher performance than LfI alone on physical reasoning; this essentially serves as the performance upper bound. Yet practically, LfD mechanism can only predict Approximate Dynamics using dynamics learning modules that mimic the physical laws, making the following downstream physical reasoning modules degenerate into the LfI paradigm; see the third experiment. We note that this issue is hard to mitigate, as dynamics prediction errors inevitably accumulate in the long horizon. Finally, in the fourth experiment, we note that LfI, the extremely simpler strategy when done right, is more effective in learning to solve physical reasoning problems. Taken together, the results on the challenging benchmark of PHYRE show that LfI is, if not better, as good as LfD for dynamics prediction. However, the potential improvement from LfD, though challenging, remains lucrative.
