# Neural Implicit Surface Reconstruction from Noisy Camera Observations

arXiv: https://arxiv.org/abs/2210.01548 · HTML: https://mlsanity.com/paper/2210.01548/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 8 references that are in the map.
- First posted on arXiv 2 Oct 2022.

## Builds on (most cited first, 5 of 5)

- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)

## Abstract (arXiv)

Representing 3D objects and scenes with neural radiance fields has become very popular over the last years. Recently, surface-based representations have been proposed, that allow to reconstruct 3D objects from simple photographs. However, most current techniques require an accurate camera calibration, i.e. camera parameters corresponding to each image, which is often a difficult task to do in real-life situations. To this end, we propose a method for learning 3D surfaces from noisy camera parameters. We show that we can learn camera parameters together with learning the surface representation, and demonstrate good quality 3D surface reconstruction even with noisy camera observations.
