# Probabilistic Volumetric Fusion for Dense Monocular SLAM

arXiv: https://arxiv.org/abs/2210.01276 · HTML: https://mlsanity.com/paper/2210.01276/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 31 references that are in the map.
- First posted on arXiv 3 Oct 2022.

## Builds on (most cited first, 16 of 16)

- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [TartanAir: A Dataset to Push the Limits of Visual SLAM](https://mlsanity.com/paper/2003.14338/) (2020)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping](https://mlsanity.com/paper/1910.02490/) (2019)
- [CNN-SLAM: Real-time dense monocular SLAM with learned depth prediction](https://mlsanity.com/paper/1704.03489/) (2017)
- [CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM](https://mlsanity.com/paper/1804.00874/) (2018)
- [Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV Planning](https://mlsanity.com/paper/1611.03631/) (2016)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [RoutedFusion: Learning Real-time Depth Map Fusion](https://mlsanity.com/paper/2001.04388/) (2020)
- [NeuralFusion: Online Depth Fusion in Latent Space](https://mlsanity.com/paper/2011.14791/) (2020)
- [TANDEM: Tracking and Dense Mapping in Real-time using Deep Multi-view Stereo](https://mlsanity.com/paper/2111.07418/) (2021)
- [NeBula: Quest for Robotic Autonomy in Challenging Environments; TEAM CoSTAR at the DARPA Subterranean Challenge](https://mlsanity.com/paper/2103.11470/) (2021)

## Built on by (most cited first, 16 of 16)

- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fields](https://mlsanity.com/paper/2310.04787/) (2023)
- [VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes](https://mlsanity.com/paper/2501.08286/) (2025)
- [DualCamCtrl: Dual-Branch Diffusion Model for Geometry-Aware Camera-Controlled Video Generation](https://mlsanity.com/paper/2511.23127/) (2025)
- [MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization](https://mlsanity.com/paper/2405.06241/) (2024)
- [EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System](https://mlsanity.com/paper/2409.00343/) (2024)
- [Uni-Fusion: Universal Continuous Mapping](https://mlsanity.com/paper/2303.12678/) (2023)
- [SimpleMapping: Real-Time Visual-Inertial Dense Mapping with Deep Multi-View Stereo](https://mlsanity.com/paper/2306.08648/) (2023)
- [SceneFactory: A Workflow-centric and Unified Framework for Incremental Scene Modeling](https://mlsanity.com/paper/2405.07847/) (2024)
- [Uni-SLAM: Uncertainty-Aware Neural Implicit SLAM for Real-Time Dense Indoor Scene Reconstruction](https://mlsanity.com/paper/2412.00242/) (2024)
- [Depth Completion with Multiple Balanced Bases and Confidence for Dense Monocular SLAM](https://mlsanity.com/paper/2309.04145/) (2023)
- [PUGS: Perceptual Uncertainty for Grasp Selection in Underwater Environments](https://mlsanity.com/paper/2502.09824/) (2025)
- [Dynamic Visual SLAM using a General 3D Prior](https://mlsanity.com/paper/2512.06868/) (2025)
- [BayesFusion-SDF: Probabilistic Signed Distance Fusion with View Planning on CPU](https://mlsanity.com/paper/2602.19697/) (2026)
- [Learning Stable Canonical Worlds for Novel View Synthesis and Beyond](https://mlsanity.com/paper/2606.23027/) (2026)
- [STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction](https://mlsanity.com/paper/2609.03447/) (2026)

## Abstract (arXiv)

We present a novel method to reconstruct 3D scenes from images by leveraging deep dense monocular SLAM and fast uncertainty propagation. The proposed approach is able to 3D reconstruct scenes densely, accurately, and in real-time while being robust to extremely noisy depth estimates coming from dense monocular SLAM. Differently from previous approaches, that either use ad-hoc depth filters, or that estimate the depth uncertainty from RGB-D cameras' sensor models, our probabilistic depth uncertainty derives directly from the information matrix of the underlying bundle adjustment problem in SLAM. We show that the resulting depth uncertainty provides an excellent signal to weight the depth-maps for volumetric fusion. Without our depth uncertainty, the resulting mesh is noisy and with artifacts, while our approach generates an accurate 3D mesh with significantly fewer artifacts. We provide results on the challenging Euroc dataset, and show that our approach achieves 92% better accuracy than directly fusing depths from monocular SLAM, and up to 90% improvements compared to the best competing approach.
