# That Sounds Right: Auditory Self-Supervision for Dynamic Robot Manipulation

arXiv: https://arxiv.org/abs/2210.01116 · HTML: https://mlsanity.com/paper/2210.01116/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 66 references that are in the map.
- First posted on arXiv 3 Oct 2022.

## Builds on (most cited first, 30 of 42)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Unsupervised Learning of Visual Features by Contrasting Cluster Assignments](https://mlsanity.com/paper/2006.09882/) (2020)
- [Improved Baselines with Momentum Contrastive Learning](https://mlsanity.com/paper/2003.04297/) (2020)
- [Conformer: Convolution-augmented Transformer for Speech Recognition](https://mlsanity.com/paper/2005.08100/) (2020)
- [Big Self-Supervised Models are Strong Semi-Supervised Learners](https://mlsanity.com/paper/2006.10029/) (2020)
- [Unsupervised Visual Representation Learning by Context Prediction](https://mlsanity.com/paper/1505.05192/) (2015)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [data2vec: A General Framework for Self-supervised Learning in Speech, Vision and Language](https://mlsanity.com/paper/2202.03555/) (2022)
- [Large Batch Optimization for Deep Learning: Training BERT in 76 minutes](https://mlsanity.com/paper/1904.00962/) (2019)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hours](https://mlsanity.com/paper/1509.06825/) (2015)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [Localizing Visual Sounds the Hard Way](https://mlsanity.com/paper/2104.02691/) (2021)
- [The Surprising Effectiveness of Representation Learning for Visual Imitation](https://mlsanity.com/paper/2112.01511/) (2021)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [BYOL for Audio: Self-Supervised Learning for General-Purpose Audio Representation](https://mlsanity.com/paper/2103.06695/) (2021)
- [FlingBot: The Unreasonable Effectiveness of Dynamic Manipulation for Cloth Unfolding](https://mlsanity.com/paper/2105.03655/) (2021)
- [Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation](https://mlsanity.com/paper/2203.13251/) (2022)
- [LiRA: Learning Visual Speech Representations from Audio through Self-supervision](https://mlsanity.com/paper/2106.09171/) (2021)
- [See, Hear, Explore: Curiosity via Audio-Visual Association](https://mlsanity.com/paper/2007.03669/) (2020)

## Built on by (most cited first, 12 of 12)

- [A Survey on Vision-Language-Action Models for Embodied AI](https://mlsanity.com/paper/2405.14093/) (2024)
- [Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis](https://mlsanity.com/paper/2312.08782/) (2023)
- [MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation](https://mlsanity.com/paper/2310.16917/) (2023)
- [ManiWAV: Learning Robot Manipulation from In-the-Wild Audio-Visual Data](https://mlsanity.com/paper/2406.19464/) (2024)
- [Hearing Touch: Audio-Visual Pretraining for Contact-Rich Manipulation](https://mlsanity.com/paper/2405.08576/) (2024)
- [Exploring Embodied Multimodal Large Models: Development, Datasets, and Future Directions](https://mlsanity.com/paper/2502.15336/) (2025)
- [Robotic Compliant Object Prying Using Diffusion Policy Guided by Vision and Force Observations](https://mlsanity.com/paper/2503.03998/) (2025)
- [ANAVI: Audio Noise Awareness using Visuals of Indoor environments for NAVIgation](https://mlsanity.com/paper/2410.18932/) (2024)
- [TranTac: Leveraging Transient Tactile Signals for Contact-Rich Robotic Manipulation](https://mlsanity.com/paper/2509.16550/) (2025)
- [Hierarchical Audio-Visual-Proprioceptive Fusion for Precise Robotic Manipulation](https://mlsanity.com/paper/2602.13640/) (2026)
- [S2A2: Audio-Visual Imitation Learning for Manipulation Tasks Using Acoustic Spatial Information](https://mlsanity.com/paper/2607.26047/) (2026)
- [Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generation](https://mlsanity.com/paper/2609.19137/) (2026)

## Abstract (arXiv)

Learning to produce contact-rich, dynamic behaviors from raw sensory data has been a longstanding challenge in robotics. Prominent approaches primarily focus on using visual or tactile sensing, where unfortunately one fails to capture high-frequency interaction, while the other can be too delicate for large-scale data collection. In this work, we propose a data-centric approach to dynamic manipulation that uses an often ignored source of information: sound. We first collect a dataset of 25k interaction-sound pairs across five dynamic tasks using commodity contact microphones. Then, given this data, we leverage self-supervised learning to accelerate behavior prediction from sound. Our experiments indicate that this self-supervised 'pretraining' is crucial to achieving high performance, with a 34.5% lower MSE than plain supervised learning and a 54.3% lower MSE over visual training. Importantly, we find that when asked to generate desired sound profiles, online rollouts of our models on a UR10 robot can produce dynamic behavior that achieves an average of 11.5% improvement over supervised learning on audio similarity metrics.
