# From Face to Natural Image: Learning Real Degradation for Blind Image Super-Resolution

arXiv: https://arxiv.org/abs/2210.00752 · HTML: https://mlsanity.com/paper/2210.00752/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 60 references that are in the map.
- First posted on arXiv 3 Oct 2022.

## Builds on (most cited first, 30 of 38)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [Designing a Practical Degradation Model for Deep Blind Image Super-Resolution](https://mlsanity.com/paper/2103.14006/) (2021)
- [Toward Real-World Single Image Super-Resolution: A New Benchmark and A New Model](https://mlsanity.com/paper/1904.00523/) (2019)
- [Towards Real-World Blind Face Restoration with Generative Facial Prior](https://mlsanity.com/paper/2101.04061/) (2021)
- ["Zero-Shot" Super-Resolution using Deep Internal Learning](https://mlsanity.com/paper/1712.06087/) (2017)
- [Toward Convolutional Blind Denoising of Real Photographs](https://mlsanity.com/paper/1807.04686/) (2018)
- [Component Divide-and-Conquer for Real-World Image Super-Resolution](https://mlsanity.com/paper/2008.01928/) (2020)
- [Blind Super-Resolution With Iterative Kernel Correction](https://mlsanity.com/paper/1904.03377/) (2019)
- [GAN Prior Embedded Network for Blind Face Restoration in the Wild](https://mlsanity.com/paper/2105.06070/) (2021)
- [Unsupervised Degradation Representation Learning for Blind Super-Resolution](https://mlsanity.com/paper/2104.00416/) (2021)
- [Blind Super-Resolution Kernel Estimation using an Internal-GAN](https://mlsanity.com/paper/1909.06581/) (2019)
- [FSRNet: End-to-End Learning Face Super-Resolution with Facial Priors](https://mlsanity.com/paper/1711.10703/) (2017)
- [GLEAN: Generative Latent Bank for Large-Factor Image Super-Resolution](https://mlsanity.com/paper/2012.00739/) (2020)
- [Unsupervised Image Super-Resolution using Cycle-in-Cycle Generative Adversarial Networks](https://mlsanity.com/paper/1809.00437/) (2018)
- [Unfolding the Alternating Optimization for Blind Super Resolution](https://mlsanity.com/paper/2010.02631/) (2020)
- [Frequency Separation for Real-World Super-Resolution](https://mlsanity.com/paper/1911.07850/) (2019)
- [Deep Plug-and-Play Super-Resolution for Arbitrary Blur Kernels](https://mlsanity.com/paper/1903.12529/) (2019)
- [Blind Face Restoration via Deep Multi-scale Component Dictionaries](https://mlsanity.com/paper/2008.00418/) (2020)

## Built on by (most cited first, 15 of 15)

- [Towards Realistic Data Generation for Real-World Super-Resolution](https://mlsanity.com/paper/2406.07255/) (2024)
- [Learning Generative Structure Prior for Blind Text Image Super-resolution](https://mlsanity.com/paper/2303.14726/) (2023)
- [Infrared Image Super-Resolution: Systematic Review, and Future Trends](https://mlsanity.com/paper/2212.12322/) (2022)
- [Synthesizing Realistic Image Restoration Training Pairs: A Diffusion Approach](https://mlsanity.com/paper/2303.06994/) (2023)
- [Dual Degradation Representation for Joint Deraining and Low-Light Enhancement in the Dark](https://mlsanity.com/paper/2305.03997/) (2023)
- [DaLPSR: Leverage Degradation-Aligned Language Prompt for Real-World Image Super-Resolution](https://mlsanity.com/paper/2406.16477/) (2024)
- [Boosting Diffusion-Based Text Image Super-Resolution Model Towards Generalized Real-World Scenarios](https://mlsanity.com/paper/2503.07232/) (2025)
- [MetaF2N: Blind Image Super-Resolution by Learning Efficient Model Adaptation from Faces](https://mlsanity.com/paper/2309.08113/) (2023)
- [Navigating Beyond Dropout: An Intriguing Solution Towards Generalizable Image Super Resolution](https://mlsanity.com/paper/2402.18929/) (2024)
- [Enhanced Generative Structure Prior for Chinese Text Image Super-resolution](https://mlsanity.com/paper/2508.07537/) (2025)
- [Super-Resolving Blurry Images with Events](https://mlsanity.com/paper/2405.06918/) (2024)
- [Infrared Image Super-Resolution via GAN](https://mlsanity.com/paper/2312.00689/) (2023)
- [Unsupervised Image Super-Resolution Reconstruction Based on Real-World Degradation Patterns](https://mlsanity.com/paper/2506.17027/) (2025)
- [Not All Degradations Are Equal: A Targeted Feature Denoising Framework for Generalizable Image Super-Resolution](https://mlsanity.com/paper/2509.14841/) (2025)
- [Face2Scene: Using Facial Degradation as an Oracle for Diffusion-Based Scene Restoration](https://mlsanity.com/paper/2603.16570/) (2026)

## Abstract (arXiv)

How to design proper training pairs is critical for super-resolving real-world low-quality (LQ) images, which suffers from the difficulties in either acquiring paired ground-truth high-quality (HQ) images or synthesizing photo-realistic degraded LQ observations. Recent works mainly focus on modeling the degradation with handcrafted or estimated degradation parameters, which are however incapable to model complicated real-world degradation types, resulting in limited quality improvement. Notably, LQ face images, which may have the same degradation process as natural images, can be robustly restored with photo-realistic textures by exploiting their strong structural priors. This motivates us to use the real-world LQ face images and their restored HQ counterparts to model the complex real-world degradation (namely ReDegNet), and then transfer it to HQ natural images to synthesize their realistic LQ counterparts. By taking these paired HQ-LQ face images as inputs to explicitly predict the degradation-aware and content-independent representations, we could control the degraded image generation, and subsequently transfer these degradation representations from face to natural images to synthesize the degraded LQ natural images. Experiments show that our ReDegNet can well learn the real degradation process from face images. The restoration network trained with our synthetic pairs performs favorably against SOTAs. More importantly, our method provides a new way to handle the real-world complex scenarios by learning their degradation representations from the facial portions, which can be used to significantly improve the quality of non-facial areas. The source code is available at https://github.com/csxmli2016/ReDegNet.
