# Boosting Exploration in Actor-Critic Algorithms by Incentivizing Plausible Novel States

arXiv: https://arxiv.org/abs/2210.00211 · HTML: https://mlsanity.com/paper/2210.00211/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 38 references that are in the map.
- First posted on arXiv 1 Oct 2022.

## Builds on (most cited first, 24 of 24)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [End-to-End Model-Free Reinforcement Learning for Urban Driving using Implicit Affordances](https://mlsanity.com/paper/1911.10868/) (2019)
- [Model-free Deep Reinforcement Learning for Urban Autonomous Driving](https://mlsanity.com/paper/1904.09503/) (2019)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Feedback Control For Cassie With Deep Reinforcement Learning](https://mlsanity.com/paper/1803.05580/) (2018)
- [Continuous-Discrete Reinforcement Learning for Hybrid Control in Robotics](https://mlsanity.com/paper/2001.00449/) (2020)
- [Curiosity-Driven Experience Prioritization via Density Estimation](https://mlsanity.com/paper/1902.08039/) (2019)
- [On Passivity, Reinforcement Learning and Higher-Order Learning in Multi-Agent Finite Games](https://mlsanity.com/paper/1808.04464/) (2018)
- [Improved Soft Actor-Critic: Mixing Prioritized Off-Policy Samples with On-Policy Experience](https://mlsanity.com/paper/2109.11767/) (2021)
- [Optimal Actor-Critic Policy with Optimized Training Datasets](https://mlsanity.com/paper/2108.06911/) (2021)
- [Intrinsically-Motivated Reinforcement Learning: A Brief Introduction](https://mlsanity.com/paper/2203.02298/) (2022)
- [Stochastic Optimal Control for Multivariable Dynamical Systems Using Expectation Maximization](https://mlsanity.com/paper/2010.00207/) (2020)

## Built on by (most cited first, 3 of 3)

- [A Survey on Physics Informed Reinforcement Learning: Review and Open Problems](https://mlsanity.com/paper/2309.01909/) (2023)
- [Off-policy Reinforcement Learning with Model-based Exploration Augmentation](https://mlsanity.com/paper/2510.25529/) (2025)
- [Task Specific Sharpness Aware O-RAN Resource Management using Multi Agent Reinforcement Learning](https://mlsanity.com/paper/2511.15002/) (2025)

## Abstract (arXiv)

Actor-critic (AC) algorithms are a class of model-free deep reinforcement learning algorithms, which have proven their efficacy in diverse domains, especially in solving continuous control problems. Improvement of exploration (action entropy) and exploitation (expected return) using more efficient samples is a critical issue in AC algorithms. A basic strategy of a learning algorithm is to facilitate indiscriminately exploring all of the environment state space, as well as to encourage exploring rarely visited states rather than frequently visited one. Under this strategy, we propose a new method to boost exploration through an intrinsic reward, based on measurement of a state's novelty and the associated benefit of exploring the state (with regards to policy optimization), altogether called plausible novelty. With incentivized exploration of plausible novel states, an AC algorithm is able to improve its sample efficiency and hence training performance. The new method is verified by extensive simulations of continuous control tasks of MuJoCo environments on a variety of prominent off-policy AC algorithms.
