# Reward Shaping for User Satisfaction in a REINFORCE Recommender

arXiv: https://arxiv.org/abs/2209.15166 · HTML: https://mlsanity.com/paper/2209.15166/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 35 references that are in the map.
- First posted on arXiv 30 Sep 2022.

## Builds on (most cited first, 10 of 10)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Top-K Off-Policy Correction for a REINFORCE Recommender System](https://mlsanity.com/paper/1812.02353/) (2018)
- [Deep Reinforcement Learning in Large Discrete Action Spaces](https://mlsanity.com/paper/1512.07679/) (2015)
- [Deep Reinforcement Learning for Page-wise Recommendations](https://mlsanity.com/paper/1805.02343/) (2018)
- [Deep Reinforcement Learning based Recommendation with Explicit User-Item Interactions Modeling](https://mlsanity.com/paper/1810.12027/) (2018)

## Built on by (most cited first, 6 of 6)

- [PrefRec: Recommender Systems with Human Preferences for Reinforcing Long-term User Engagement](https://mlsanity.com/paper/2212.02779/) (2022)
- [Learning from Negative User Feedback and Measuring Responsiveness for Sequential Recommenders](https://mlsanity.com/paper/2308.12256/) (2023)
- [Learned Ranking Function: From Short-term Behavior Predictions to Long-term User Satisfaction](https://mlsanity.com/paper/2408.06512/) (2024)
- [Fast Slate Policy Optimization: Going Beyond Plackett-Luce](https://mlsanity.com/paper/2308.01566/) (2023)
- [A General Framework for Off-Policy Learning with Partially-Observed Reward](https://mlsanity.com/paper/2506.14439/) (2025)
- [Robust Reinforcement Learning Objectives for Sequential Recommender Systems](https://mlsanity.com/paper/2305.18820/) (2023)

## Abstract (arXiv)

How might we design Reinforcement Learning (RL)-based recommenders that encourage aligning user trajectories with the underlying user satisfaction? Three research questions are key: (1) measuring user satisfaction, (2) combatting sparsity of satisfaction signals, and (3) adapting the training of the recommender agent to maximize satisfaction. For measurement, it has been found that surveys explicitly asking users to rate their experience with consumed items can provide valuable orthogonal information to the engagement/interaction data, acting as a proxy to the underlying user satisfaction. For sparsity, i.e, only being able to observe how satisfied users are with a tiny fraction of user-item interactions, imputation models can be useful in predicting satisfaction level for all items users have consumed. For learning satisfying recommender policies, we postulate that reward shaping in RL recommender agents is powerful for driving satisfying user experiences. Putting everything together, we propose to jointly learn a policy network and a satisfaction imputation network: The role of the imputation network is to learn which actions are satisfying to the user; while the policy network, built on top of REINFORCE, decides which items to recommend, with the reward utilizing the imputed satisfaction. We use both offline analysis and live experiments in an industrial large-scale recommendation platform to demonstrate the promise of our approach for satisfying user experiences.
