# MonoNeuralFusion: Online Monocular Neural 3D Reconstruction with Geometric Priors

arXiv: https://arxiv.org/abs/2209.15153 · HTML: https://mlsanity.com/paper/2209.15153/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 66 references that are in the map.
- First posted on arXiv 30 Sep 2022.

## Builds on (most cited first, 30 of 49)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [MnasNet: Platform-Aware Neural Architecture Search for Mobile](https://mlsanity.com/paper/1807.11626/) (2018)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [Searching Efficient 3D Architectures with Sparse Point-Voxel Convolution](https://mlsanity.com/paper/2007.16100/) (2020)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Implicit Functions in Feature Space for 3D Shape Reconstruction and Completion](https://mlsanity.com/paper/2003.01456/) (2020)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [Atlas: End-to-End 3D Scene Reconstruction from Posed Images](https://mlsanity.com/paper/2003.10432/) (2020)
- [Depth from Videos in the Wild: Unsupervised Monocular Depth Learning from Unknown Cameras](https://mlsanity.com/paper/1904.04998/) (2019)
- [CNN-SLAM: Real-time dense monocular SLAM with learned depth prediction](https://mlsanity.com/paper/1704.03489/) (2017)
- [CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM](https://mlsanity.com/paper/1804.00874/) (2018)

## Built on by (most cited first, 17 of 17)

- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians](https://mlsanity.com/paper/2405.16544/) (2024)
- [GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM](https://mlsanity.com/paper/2403.19549/) (2024)
- [SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes](https://mlsanity.com/paper/2304.08971/) (2023)
- [FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction](https://mlsanity.com/paper/2304.01480/) (2023)
- [StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams](https://mlsanity.com/paper/2503.06235/) (2025)
- [Learning Neural Implicit through Volume Rendering with Attentive Depth Fusion Priors](https://mlsanity.com/paper/2310.11598/) (2023)
- [GNeSF: Generalizable Neural Semantic Fields](https://mlsanity.com/paper/2310.15712/) (2023)
- [PlaNeRF: SVD Unsupervised 3D Plane Regularization for NeRF Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2305.16914/) (2023)
- [VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians](https://mlsanity.com/paper/2506.02741/) (2025)
- [3D Reconstruction with Generalizable Neural Fields using Scene Priors](https://mlsanity.com/paper/2309.15164/) (2023)
- [SP-SLAM: Neural Real-Time Dense SLAM With Scene Priors](https://mlsanity.com/paper/2501.06469/) (2025)
- [Deblur Gaussian Splatting SLAM](https://mlsanity.com/paper/2503.12572/) (2025)
- [SpatialMem: Metric-Aligned Long-Horizon Video Memory for Language Grounding and QA](https://mlsanity.com/paper/2601.14895/) (2026)
- [SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM](https://mlsanity.com/paper/2603.21055/) (2026)

## Abstract (arXiv)

High-fidelity 3D scene reconstruction from monocular videos continues to be challenging, especially for complete and fine-grained geometry reconstruction. The previous 3D reconstruction approaches with neural implicit representations have shown a promising ability for complete scene reconstruction, while their results are often over-smooth and lack enough geometric details. This paper introduces a novel neural implicit scene representation with volume rendering for high-fidelity online 3D scene reconstruction from monocular videos. For fine-grained reconstruction, our key insight is to incorporate geometric priors into both the neural implicit scene representation and neural volume rendering, thus leading to an effective geometry learning mechanism based on volume rendering optimization. Benefiting from this, we present MonoNeuralFusion to perform the online neural 3D reconstruction from monocular videos, by which the 3D scene geometry is efficiently generated and optimized during the on-the-fly 3D monocular scanning. The extensive comparisons with state-of-the-art approaches show that our MonoNeuralFusion consistently generates much better complete and fine-grained reconstruction results, both quantitatively and qualitatively.
