# MUG: Interactive Multimodal Grounding on User Interfaces

arXiv: https://arxiv.org/abs/2209.15099 · HTML: https://mlsanity.com/paper/2209.15099/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 42 references that are in the map.
- First posted on arXiv 29 Sep 2022.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [CIDEr: Consensus-based Image Description Evaluation](https://mlsanity.com/paper/1411.5726/) (2014)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Flickr30k Entities: Collecting Region-to-Phrase Correspondences for Richer Image-to-Sentence Models](https://mlsanity.com/paper/1505.04870/) (2015)
- [Modeling Context in Referring Expressions](https://mlsanity.com/paper/1608.00272/) (2016)
- [MAttNet: Modular Attention Network for Referring Expression Comprehension](https://mlsanity.com/paper/1801.08186/) (2018)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [TransVG: End-to-End Visual Grounding with Transformers](https://mlsanity.com/paper/2104.08541/) (2021)
- [Multimodal Compact Bilinear Pooling for Visual Question Answering and Visual Grounding](https://mlsanity.com/paper/1606.01847/) (2016)
- [Mapping Natural Language Instructions to Mobile UI Action Sequences](https://mlsanity.com/paper/2005.03776/) (2020)
- [Widget Captioning: Generating Natural Language Description for Mobile User Interface Elements](https://mlsanity.com/paper/2010.04295/) (2020)
- [UIBert: Learning Generic Multimodal Representations for UI Understanding](https://mlsanity.com/paper/2107.13731/) (2021)
- [Executing Instructions in Situated Collaborative Interactions](https://mlsanity.com/paper/1910.03655/) (2019)
- [A Dataset for Interactive Vision-Language Navigation with Unknown Command Feasibility](https://mlsanity.com/paper/2202.02312/) (2022)
- [Learning to Navigate the Web](https://mlsanity.com/paper/1812.09195/) (2018)
- [The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue](https://mlsanity.com/paper/1906.01530/) (2019)
- [Grounding 'Grounding' in NLP](https://mlsanity.com/paper/2106.02192/) (2021)
- [ActionBert: Leveraging User Actions for Semantic Understanding of User Interfaces](https://mlsanity.com/paper/2012.12350/) (2020)
- [Query-guided Regression Network with Context Policy for Phrase Grounding](https://mlsanity.com/paper/1708.01676/) (2017)
- [Characterizing the dynamics of learning in repeated reference games](https://mlsanity.com/paper/1912.07199/) (2019)
- [Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale](https://mlsanity.com/paper/2201.04100/) (2022)
- [VUT: Versatile UI Transformer for Multi-Modal Multi-Task User Interface Modeling](https://mlsanity.com/paper/2112.05692/) (2021)
- [Mapping Natural Language Commands to Web Elements](https://mlsanity.com/paper/1808.09132/) (2018)
- [Refer, Reuse, Reduce: Generating Subsequent References in Visual and Conversational Contexts](https://mlsanity.com/paper/2011.04554/) (2020)
- [Continual Learning for Grounded Instruction Generation by Observing Human Following Behavior](https://mlsanity.com/paper/2108.04812/) (2021)
- [Adapting User Interfaces with Model-based Reinforcement Learning](https://mlsanity.com/paper/2103.06807/) (2021)
- [Analysis of Language Change in Collaborative Instruction Following](https://mlsanity.com/paper/2109.04452/) (2021)

## Built on by (most cited first, 9 of 9)

- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [Explore, Select, Derive, and Recall: Augmenting LLM with Human-like Memory for Mobile Task Automation](https://mlsanity.com/paper/2312.03003/) (2023)
- [LLM-Powered GUI Agents in Phone Automation: Surveying Progress and Prospects](https://mlsanity.com/paper/2504.19838/) (2025)
- [Tur[k]ingBench: A Challenge Benchmark for Web Agents](https://mlsanity.com/paper/2403.11905/) (2024)
- [LPO: Towards Accurate GUI Agent Interaction via Location Preference Optimization](https://mlsanity.com/paper/2506.09373/) (2025)
- [HiLSVA: Design and Evaluation of a Human-in-the-Loop Agentic System for Scientific Visualization](https://mlsanity.com/paper/2606.26614/) (2026)
- [GhostUI: Unveiling Hidden Interactions in Mobile UI](https://mlsanity.com/paper/2601.19258/) (2026)
- [The Image Reconstruction Game: Drawing Common Ground Through Iterative Multimodal Dialogue](https://mlsanity.com/paper/2606.01901/) (2026)
- [Reflection with Action-Induced Visual Differences for Desktop GUI Agents](https://mlsanity.com/paper/2608.24015/) (2026)

## Abstract (arXiv)

We present MUG, a novel interactive task for multimodal grounding where a user and an agent work collaboratively on an interface screen. Prior works modeled multimodal UI grounding in one round: the user gives a command and the agent responds to the command. Yet, in a realistic scenario, a user command can be ambiguous when the target action is inherently difficult to articulate in natural language. MUG allows multiple rounds of interactions such that upon seeing the agent responses, the user can give further commands for the agent to refine or even correct its actions. Such interaction is critical for improving grounding performances in real-world use cases. To investigate the problem, we create a new dataset that consists of 77,820 sequences of human user-agent interaction on mobile interfaces in which 20% involves multiple rounds of interactions. To establish our benchmark, we experiment with a range of modeling variants and evaluation strategies, including both offline and online evaluation-the online strategy consists of both human evaluation and automatic with simulators. Our experiments show that allowing iterative interaction significantly improves the absolute task completion by 18% over the entire test dataset and 31% over the challenging subset. Our results lay the foundation for further investigation of the problem.
