# Pareto Actor-Critic for Equilibrium Selection in Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2209.14344 · HTML: https://mlsanity.com/paper/2209.14344/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 49 references that are in the map.
- First posted on arXiv 28 Sep 2022.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks](https://mlsanity.com/paper/2006.07869/) (2020)
- [Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problems](https://mlsanity.com/paper/1709.08071/) (2017)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Deep Coordination Graphs](https://mlsanity.com/paper/1910.00091/) (2019)
- [A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity](https://mlsanity.com/paper/1707.09183/) (2017)
- [Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1906.04737/) (2019)
- [Scaling Multi-Agent Reinforcement Learning with Selective Parameter Sharing](https://mlsanity.com/paper/2102.07475/) (2021)
- [Learning Efficient Multi-agent Communication: An Information Bottleneck Approach](https://mlsanity.com/paper/1911.06992/) (2019)
- [Lenient Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/1707.04402/) (2017)
- [Context-Aware Sparse Deep Coordination Graphs](https://mlsanity.com/paper/2106.02886/) (2021)
- [Analysing Factorizations of Action-Value Networks for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1902.07497/) (2019)
- [Comparative Evaluation of Multiagent Learning Algorithms in a Diverse Set of Ad Hoc Team Problems](https://mlsanity.com/paper/1907.09189/) (2019)

## Built on by (most cited first, 14 of 14)

- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [HyperMARL: Adaptive Hypernetworks for Multi-Agent RL](https://mlsanity.com/paper/2412.04233/) (2024)
- [Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2302.03439/) (2023)
- [Toward Finding Strong Pareto Optimal Policies in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2410.19372/) (2024)
- [NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria](https://mlsanity.com/paper/2510.18183/) (2025)
- [Attaining Human`s Desirable Outcomes in Human-AI Interaction via Structural Causal Games](https://mlsanity.com/paper/2405.16588/) (2024)
- [Cooperative Game-Theoretic Credit Assignment for Multi-Agent Policy Gradients via the Core](https://mlsanity.com/paper/2506.04265/) (2025)
- [Pareto Actor-Critic for Communication and Computation Co-Optimization in Non-Cooperative Federated Learning Services](https://mlsanity.com/paper/2508.16037/) (2025)
- [Optimistic ε-Greedy Exploration for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2502.03506/) (2025)
- [Centralized Adaptive Sampling for Reliable Co-Training of Independent Multi-Agent Policies](https://mlsanity.com/paper/2508.01049/) (2025)
- [Structured Cooperative Multi-Agent Reinforcement Learning: a Bayesian Network Perspective](https://mlsanity.com/paper/2510.09937/) (2025)
- [Fog of Love: Engineering Virtuous Agent Behavior with Affinity-based Reinforcement Learning in a Game Environment](https://mlsanity.com/paper/2606.04750/) (2026)
- [Low Variance Trust Region Optimization with Independent Actors and Sequential Updates in Cooperative Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2606.25526/) (2026)
- [Decentralized Optimal Equilibrium Learning Over Dynamic Networks](https://mlsanity.com/paper/2609.17601/) (2026)

## Abstract (arXiv)

This work focuses on equilibrium selection in no-conflict multi-agent games, where we specifically study the problem of selecting a Pareto-optimal Nash equilibrium among several existing equilibria. It has been shown that many state-of-the-art multi-agent reinforcement learning (MARL) algorithms are prone to converging to Pareto-dominated equilibria due to the uncertainty each agent has about the policy of the other agents during training. To address sub-optimal equilibrium selection, we propose Pareto Actor-Critic (Pareto-AC), which is an actor-critic algorithm that utilises a simple property of no-conflict games (a superset of cooperative games): the Pareto-optimal equilibrium in a no-conflict game maximises the returns of all agents and, therefore, is the preferred outcome for all agents. We evaluate Pareto-AC in a diverse set of multi-agent games and show that it converges to higher episodic returns compared to seven state-of-the-art MARL algorithms and that it successfully converges to a Pareto-optimal equilibrium in a range of matrix games. Finally, we propose PACDCG, a graph neural network extension of Pareto-AC, which is shown to efficiently scale in games with a large number of agents.
