# Resource Allocation and Resolution Control in the Metaverse with Mobile Augmented Reality

arXiv: https://arxiv.org/abs/2209.13871 · HTML: https://mlsanity.com/paper/2209.13871/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Sep 2022.

## Built on by (most cited first, 4 of 4)

- [Resource Allocation of Federated Learning for the Metaverse with Mobile Augmented Reality](https://mlsanity.com/paper/2211.08705/) (2022)
- [The Metaverse: Survey, Trends, Novel Pipeline Ecosystem & Future Directions](https://mlsanity.com/paper/2304.09240/) (2023)
- [UAV aided Metaverse over Wireless Communications: A Reinforcement Learning Approach](https://mlsanity.com/paper/2301.01474/) (2023)
- [Metaverse Survey & Tutorial: Exploring Key Requirements, Technologies, Standards, Applications, Challenges, and Perspectives](https://mlsanity.com/paper/2405.04718/) (2024)

## Abstract (arXiv)

With the development of blockchain and communication techniques, the Metaverse is considered as a promising next-generation Internet paradigm, which enables the connection between reality and the virtual world. The key to rendering a virtual world is to provide users with immersive experiences and virtual avatars, which is based on virtual reality (VR) technology and high data transmission rate. However, current VR devices require intensive computation and communication, and users suffer from high delay while using wireless VR devices. To build the connection between reality and the virtual world with current technologies, mobile augmented reality (MAR) is a feasible alternative solution due to its cheaper communication and computation cost. This paper proposes an MAR-based connection model for the Metaverse, and proposes a communication resources allocation algorithm based on outer approximation (OA) to achieve the best utility. Simulation results show that our proposed algorithm is able to provide users with basic MAR services for the Metaverse, and outperforms the benchmark greedy algorithm.
