# Resource Allocation for Mobile Metaverse with the Internet of Vehicles over 6G Wireless Communications: A Deep Reinforcement Learning Approach

arXiv: https://arxiv.org/abs/2209.13425 · HTML: https://mlsanity.com/paper/2209.13425/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 33 references that are in the map.
- First posted on arXiv 27 Sep 2022.

## Builds on (most cited first, 14 of 14)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda](https://mlsanity.com/paper/2110.05352/) (2021)
- [Efficient Multi-User Computation Offloading for Mobile-Edge Cloud Computing](https://mlsanity.com/paper/1510.00888/) (2015)
- [MetaFi: Device-Free Pose Estimation via Commodity WiFi for Metaverse Avatar Simulation](https://mlsanity.com/paper/2208.10414/) (2022)
- [When Internet of Things meets Metaverse: Convergence of Physical and Cyber Worlds](https://mlsanity.com/paper/2208.13501/) (2022)
- [Wireless Edge-Empowered Metaverse: A Learning-Based Incentive Mechanism for Virtual Reality](https://mlsanity.com/paper/2111.03776/) (2021)
- [A Dynamic Resource Allocation Framework for Synchronizing Metaverse with IoT Service and Data](https://mlsanity.com/paper/2111.00431/) (2021)
- [Unified Resource Allocation Framework for the Edge Intelligence-Enabled Metaverse](https://mlsanity.com/paper/2110.14325/) (2021)
- [A Survey of 6G Wireless Communications: Emerging Technologies](https://mlsanity.com/paper/2004.08549/) (2020)

## Built on by (most cited first, 6 of 6)

- [Mobile Edge Computing, Metaverse, 6G Wireless Communications, Artificial Intelligence, and Blockchain: Survey and Their Convergence](https://mlsanity.com/paper/2209.14147/) (2022)
- [The Metaverse: Survey, Trends, Novel Pipeline Ecosystem & Future Directions](https://mlsanity.com/paper/2304.09240/) (2023)
- [User-centric Heterogeneous-action Deep Reinforcement Learning for Virtual Reality in the Metaverse over Wireless Networks](https://mlsanity.com/paper/2302.01471/) (2023)
- [Dynamic Partial Computation Offloading for the Metaverse in In-Network Computing](https://mlsanity.com/paper/2306.06022/) (2023)
- [UAV aided Metaverse over Wireless Communications: A Reinforcement Learning Approach](https://mlsanity.com/paper/2301.01474/) (2023)
- [Mobile Edge Adversarial Detection for Digital Twinning to the Metaverse with Deep Reinforcement Learning](https://mlsanity.com/paper/2303.10288/) (2023)

## Abstract (arXiv)

Improving the interactivity and interconnectivity between people is one of the highlights of the Metaverse. The Metaverse relies on a core approach, digital twinning, which is a means to replicate physical world objects, people, actions and scenes onto the virtual world. Being able to access scenes and information associated with the physical world, in the Metaverse in real-time and under mobility, is essential in developing a highly accessible, interactive and interconnective experience for all users. This development allows users from other locations to access high-quality real-world and up-to-date information about events happening in another location, and socialize with others hyper-interactively. Nevertheless, receiving continual, smooth updates generated by others from the Metaverse is a challenging task due to the large data size of the virtual world graphics and the need for low latency transmission. With the development of Mobile Augmented Reality (MAR), users can interact via the Metaverse in a highly interactive manner, even under mobility. Hence in our work, we considered an environment with users in moving Internet of Vehicles (IoV), downloading real-time virtual world updates from Metaverse Service Provider Cell Stations (MSPCSs) via wireless communications. We design an environment with multiple cell stations, where there will be a handover of users' virtual world graphic download tasks between cell stations. As transmission latency is the primary concern in receiving virtual world updates under mobility, our work aims to allocate system resources to minimize the total time taken for users in vehicles to download their virtual world scenes from the cell stations. We utilize deep reinforcement learning and evaluate the performance of the algorithms under different environmental configurations. Our work provides a use case of the Metaverse over AI-enabled 6G communications.
