# Observation Centric and Central Distance Recovery on Sports Player Tracking

arXiv: https://arxiv.org/abs/2209.13154 · HTML: https://mlsanity.com/paper/2209.13154/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 11 references that are in the map.
- First posted on arXiv 27 Sep 2022.

## Builds on (most cited first, 8 of 8)

- [YOLOX: Exceeding YOLO Series in 2021](https://mlsanity.com/paper/2107.08430/) (2021)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [HOTA: A Higher Order Metric for Evaluating Multi-Object Tracking](https://mlsanity.com/paper/2009.07736/) (2020)
- [MOT16: A Benchmark for Multi-Object Tracking](https://mlsanity.com/paper/1603.00831/) (2016)
- [FairMOT: On the Fairness of Detection and Re-Identification in Multiple Object Tracking](https://mlsanity.com/paper/2004.01888/) (2020)
- [Observation-Centric SORT: Rethinking SORT for Robust Multi-Object Tracking](https://mlsanity.com/paper/2203.14360/) (2022)
- [Omni-Scale Feature Learning for Person Re-Identification](https://mlsanity.com/paper/1905.00953/) (2019)

## Built on by (most cited first, 1 of 1)

- [Iterative Scale-Up ExpansionIoU and Deep Features Association for Multi-Object Tracking in Sports](https://mlsanity.com/paper/2306.13074/) (2023)

## Abstract (arXiv)

Multi-Object Tracking over humans has improved rapidly with the development of object detection and re-identification. However, multi-actor tracking over humans with similar appearance and nonlinear movement can still be very challenging even for the state-of-the-art tracking algorithm. Current motion-based tracking algorithms often use Kalman Filter to predict the motion of an object, however, its linear movement assumption can cause failure in tracking when the target is not moving linearly. And for multi-players tracking over the sports field, because the players in the same team are usually wearing the same color of jersey, making re-identification even harder both in the short term and long term in the tracking process. In this work, we proposed a motionbased tracking algorithm and three post-processing pipelines for three sports including basketball, football, and volleyball, we successfully handle the tracking of the non-linear movement of players on the sports fields. Experiments result on the testing set of ECCV DeeperAction Challenge SportsMOT Dataset demonstrate the effectiveness of our method, which achieves a HOTA of 73.968, ranking 3rd place on the 2022 Sportsmot workshop final leaderboard.
