# WaterNeRF: Neural Radiance Fields for Underwater Scenes

arXiv: https://arxiv.org/abs/2209.13091 · HTML: https://mlsanity.com/paper/2209.13091/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 35 references that are in the map.
- First posted on arXiv 27 Sep 2022.

## Builds on (most cited first, 13 of 13)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Fast Underwater Image Enhancement for Improved Visual Perception](https://mlsanity.com/paper/1903.09766/) (2019)
- [WaterGAN: Unsupervised Generative Network to Enable Real-time Color Correction of Monocular Underwater Images](https://mlsanity.com/paper/1702.07392/) (2017)
- [Enhancing Underwater Imagery using Generative Adversarial Networks](https://mlsanity.com/paper/1801.04011/) (2018)
- [Underwater Single Image Color Restoration Using Haze-Lines and a New Quantitative Dataset](https://mlsanity.com/paper/1811.01343/) (2018)
- [Differential Properties of Sinkhorn Approximation for Learning with Wasserstein Distance](https://mlsanity.com/paper/1805.11897/) (2018)
- [Shadow Neural Radiance Fields for Multi-view Satellite Photogrammetry](https://mlsanity.com/paper/2104.09877/) (2021)
- [Underwater Light Field Retention : Neural Rendering for Underwater Imaging](https://mlsanity.com/paper/2203.11006/) (2022)
- [NeReF: Neural Refractive Field for Fluid Surface Reconstruction and Implicit Representation](https://mlsanity.com/paper/2203.04130/) (2022)

## Built on by (most cited first, 29 of 29)

- [SeaThru-NeRF: Neural Radiance Fields in Scattering Media](https://mlsanity.com/paper/2304.07743/) (2023)
- [Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review](https://mlsanity.com/paper/2405.03417/) (2024)
- [WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting](https://mlsanity.com/paper/2408.08206/) (2024)
- [ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field](https://mlsanity.com/paper/2211.13226/) (2022)
- [ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Rendering](https://mlsanity.com/paper/2305.02103/) (2023)
- [Beyond NeRF Underwater: Learning Neural Reflectance Fields for True Color Correction of Marine Imagery](https://mlsanity.com/paper/2304.03384/) (2023)
- [AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusion](https://mlsanity.com/paper/2402.03309/) (2024)
- [Neural Radiance Fields for the Real World: A Survey](https://mlsanity.com/paper/2501.13104/) (2025)
- [OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework](https://mlsanity.com/paper/2503.01074/) (2025)
- [DerainNeRF: 3D Scene Estimation with Adhesive Waterdrop Removal](https://mlsanity.com/paper/2403.20013/) (2024)
- [Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes](https://mlsanity.com/paper/2411.00239/) (2024)
- [AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removal](https://mlsanity.com/paper/2502.16351/) (2025)
- [Gaussian Splashing: Direct Volumetric Rendering Underwater](https://mlsanity.com/paper/2411.19588/) (2024)
- [SUCRe: Leveraging Scene Structure for Underwater Color Restoration](https://mlsanity.com/paper/2212.09129/) (2022)
- [SonarSplat: Novel View Synthesis of Imaging Sonar via Gaussian Splatting](https://mlsanity.com/paper/2504.00159/) (2025)
- [NeuroPump: Simultaneous Geometric and Color Rectification for Underwater Images](https://mlsanity.com/paper/2412.15890/) (2024)
- [WaterHE-NeRF: Water-ray Tracing Neural Radiance Fields for Underwater Scene Reconstruction](https://mlsanity.com/paper/2312.06946/) (2023)
- [Image-Based Relocalization and Alignment for Long-Term Monitoring of Dynamic Underwater Environments](https://mlsanity.com/paper/2503.04096/) (2025)
- [From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes](https://mlsanity.com/paper/2509.17789/) (2025)
- [OceanSplat: Object-aware Gaussian Splatting with Trinocular View Consistency for Underwater Scene Reconstruction](https://mlsanity.com/paper/2601.04984/) (2026)
- [Removing Adverse Volumetric Effects From Trained Neural Radiance Fields](https://mlsanity.com/paper/2311.10523/) (2023)
- [Fast Underwater Scene Reconstruction using Multi-View Stereo and Physical Imaging](https://mlsanity.com/paper/2501.11884/) (2025)
- [AquaGS: Fast Underwater Scene Reconstruction with SfM-Free Gaussian Splatting](https://mlsanity.com/paper/2505.01799/) (2025)
- [Semantic-guided Gaussian Splatting for High-Fidelity Underwater Scene Reconstruction](https://mlsanity.com/paper/2509.00800/) (2025)
- [WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration](https://mlsanity.com/paper/2601.19753/) (2026)
- [WAT3R: Feedforward Underwater 3D Reconstruction](https://mlsanity.com/paper/2607.21023/) (2026)
- [Swimm3R: Splatting with Medium-aware SfM for Underwater 3D Reconstruction](https://mlsanity.com/paper/2608.00950/) (2026)
- [Ocean4D: Generative Underwater 4D Reconstruction via Medium-Aware Video Diffusion](https://mlsanity.com/paper/2606.23298/) (2026)
- [PUGS: Physics-Guided Uncertainty Modeling for Underwater Dynamic 3D Gaussian Splatting](https://mlsanity.com/paper/2610.17936/) (2026)

## Abstract (arXiv)

Underwater imaging is a critical task performed by marine robots for a wide range of applications including aquaculture, marine infrastructure inspection, and environmental monitoring. However, water column effects, such as attenuation and backscattering, drastically change the color and quality of imagery captured underwater. Due to varying water conditions and range-dependency of these effects, restoring underwater imagery is a challenging problem. This impacts downstream perception tasks including depth estimation and 3D reconstruction. In this paper, we advance state-of-the-art in neural radiance fields (NeRFs) to enable physics-informed dense depth estimation and color correction. Our proposed method, WaterNeRF, estimates parameters of a physics-based model for underwater image formation, leading to a hybrid data-driven and model-based solution. After determining the scene structure and radiance field, we can produce novel views of degraded as well as corrected underwater images, along with dense depth of the scene. We evaluate the proposed method qualitatively and quantitatively on a real underwater dataset.
