# Overcoming Referential Ambiguity in Language-Guided Goal-Conditioned Reinforcement Learning

arXiv: https://arxiv.org/abs/2209.12758 · HTML: https://mlsanity.com/paper/2209.12758/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 20 references that are in the map.
- First posted on arXiv 26 Sep 2022.

## Builds on (most cited first, 9 of 9)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Neural Message Passing for Quantum Chemistry](https://mlsanity.com/paper/1704.01212/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: a Short Survey](https://mlsanity.com/paper/2012.09830/) (2020)
- [Language as a Cognitive Tool to Imagine Goals in Curiosity-Driven Exploration](https://mlsanity.com/paper/2002.09253/) (2020)
- [Inferring Rewards from Language in Context](https://mlsanity.com/paper/2204.02515/) (2022)
- [Help Me Explore: Minimal Social Interventions for Graph-Based Autotelic Agents](https://mlsanity.com/paper/2202.05129/) (2022)
- [Pedagogical Demonstrations and Pragmatic Learning in Artificial Tutor-Learner Interactions](https://mlsanity.com/paper/2203.00111/) (2022)

## Built on by (most cited first, 1 of 1)

- [Enhancing Agent Communication and Learning through Action and Language](https://mlsanity.com/paper/2308.10842/) (2023)

## Abstract (arXiv)

Teaching an agent to perform new tasks using natural language can easily be hindered by ambiguities in interpretation. When a teacher provides an instruction to a learner about an object by referring to its features, the learner can misunderstand the teacher's intentions, for instance if the instruction ambiguously refer to features of the object, a phenomenon called referential ambiguity. We study how two concepts derived from cognitive sciences can help resolve those referential ambiguities: pedagogy (selecting the right instructions) and pragmatism (learning the preferences of the other agents using inductive reasoning). We apply those ideas to a teacher/learner setup with two artificial agents on a simulated robotic task (block-stacking). We show that these concepts improve sample efficiency for training the learner.
