# Towards Complete-View and High-Level Pose-based Gait Recognition

arXiv: https://arxiv.org/abs/2209.11577 · HTML: https://mlsanity.com/paper/2209.11577/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 72 references that are in the map.
- First posted on arXiv 23 Sep 2022.

## Builds on (most cited first, 29 of 29)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Convolutional Neural Networks on Graphs with Fast Localized Spectral Filtering](https://mlsanity.com/paper/1606.09375/) (2016)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Spectral Networks and Locally Connected Networks on Graphs](https://mlsanity.com/paper/1312.6203/) (2013)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [Hypergraph Neural Networks](https://mlsanity.com/paper/1809.09401/) (2018)
- [Towards Principled Methods for Training Generative Adversarial Networks](https://mlsanity.com/paper/1701.04862/) (2017)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Hypergraph Convolution and Hypergraph Attention](https://mlsanity.com/paper/1901.08150/) (2019)
- [Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation](https://mlsanity.com/paper/2011.01461/) (2020)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Semi-Supervised Learning with Generative Adversarial Networks](https://mlsanity.com/paper/1606.01583/) (2016)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Cross-Modality Paired-Images Generation for RGB-Infrared Person Re-Identification](https://mlsanity.com/paper/2002.04114/) (2020)
- [Pose-Normalized Image Generation for Person Re-identification](https://mlsanity.com/paper/1712.02225/) (2017)
- [Learning Multi-Granular Hypergraphs for Video-Based Person Re-Identification](https://mlsanity.com/paper/2104.14913/) (2021)
- [GaitSet: Cross-view Gait Recognition through Utilizing Gait as a Deep Set](https://mlsanity.com/paper/2102.03247/) (2021)
- [Towards a Deeper Understanding of Skeleton-based Gait Recognition](https://mlsanity.com/paper/2204.07855/) (2022)
- [Deep Gait Recognition: A Survey](https://mlsanity.com/paper/2102.09546/) (2021)
- [JointsGait:A model-based Gait Recognition Method based on Gait Graph Convolutional Networks and Joints Relationship Pyramid Mapping](https://mlsanity.com/paper/2005.08625/) (2020)
- [Deep Learning-Based Gait Recognition Using Smartphones in the Wild](https://mlsanity.com/paper/1811.00338/) (2018)
- [TCDesc: Learning Topology Consistent Descriptors for Image Matching](https://mlsanity.com/paper/2009.07036/) (2020)
- [Multi-scale Context-aware Network with Transformer for Gait Recognition](https://mlsanity.com/paper/2204.03270/) (2022)

## Built on by (most cited first, 1 of 1)

- [You Can Run but not Hide: Improving Gait Recognition with Intrinsic Occlusion Type Awareness](https://mlsanity.com/paper/2312.02290/) (2023)

## Abstract (arXiv)

The model-based gait recognition methods usually adopt the pedestrian walking postures to identify human beings. However, existing methods did not explicitly resolve the large intra-class variance of human pose due to camera views changing. In this paper, we propose to generate multi-view pose sequences for each single-view pose sample by learning full-rank transformation matrices via lower-upper generative adversarial network (LUGAN). By the prior of camera imaging, we derive that the spatial coordinates between cross-view poses satisfy a linear transformation of a full-rank matrix, thereby, this paper employs the adversarial training to learn transformation matrices from the source pose and target views to obtain the target pose sequences. To this end, we implement a generator composed of graph convolutional (GCN) layers, fully connected (FC) layers and two-branch convolutional (CNN) layers: GCN layers and FC layers encode the source pose sequence and target view, then CNN branches learn a lower triangular matrix and an upper triangular matrix, respectively, finally they are multiplied to formulate the full-rank transformation matrix. For the purpose of adversarial training, we further devise a condition discriminator that distinguishes whether the pose sequence is true or generated. To enable the high-level correlation learning, we propose a plug-and-play module, named multi-scale hypergraph convolution (HGC), to replace the spatial graph convolutional layer in baseline, which could simultaneously model the joint-level, part-level and body-level correlations. Extensive experiments on two large gait recognition datasets, i.e., CASIA-B and OUMVLP-Pose, demonstrate that our method outperforms the baseline model and existing pose-based methods by a large margin.
