# Minimizing Human Assistance: Augmenting a Single Demonstration for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2209.11275 · HTML: https://mlsanity.com/paper/2209.11275/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 35 references that are in the map.
- First posted on arXiv 22 Sep 2022.

## Builds on (most cited first, 20 of 20)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Active Domain Randomization](https://mlsanity.com/paper/1904.04762/) (2019)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [Sim-to-Real Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/1806.07851/) (2018)
- [Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning](https://mlsanity.com/paper/1803.09956/) (2018)
- [Data-efficient Deep Reinforcement Learning for Dexterous Manipulation](https://mlsanity.com/paper/1704.03073/) (2017)
- [Data Efficient Reinforcement Learning for Legged Robots](https://mlsanity.com/paper/1907.03613/) (2019)
- [Reinforcement Learning for UAV Attitude Control](https://mlsanity.com/paper/1804.04154/) (2018)
- [A Practical Approach to Insertion with Variable Socket Position Using Deep Reinforcement Learning](https://mlsanity.com/paper/1810.01531/) (2018)
- [Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods](https://mlsanity.com/paper/1802.10264/) (2018)
- [Pre-training with Non-expert Human Demonstration for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.08904/) (2018)
- [Dynamic Experience Replay](https://mlsanity.com/paper/2003.02372/) (2020)

## Built on by (most cited first, 5 of 5)

- [One ACT Play: Single Demonstration Behavior Cloning with Action Chunking Transformers](https://mlsanity.com/paper/2309.10175/) (2023)
- [Guided Data Augmentation for Offline Reinforcement Learning and Imitation Learning](https://mlsanity.com/paper/2310.18247/) (2023)
- [OpenVR: Teleoperation for Manipulation](https://mlsanity.com/paper/2305.09765/) (2023)
- [MPC-Injection: Biasing Off-Policy Locomotion RL Toward Controller-Induced Behavior Basins](https://mlsanity.com/paper/2606.26392/) (2026)
- [Leveraging Human-In-The-Loop Demonstrations in Reinforcement Learning for Digital Twin-Driven Robot Flexibility](https://mlsanity.com/paper/2610.12140/) (2026)

## Abstract (arXiv)

The use of human demonstrations in reinforcement learning has proven to significantly improve agent performance. However, any requirement for a human to manually 'teach' the model is somewhat antithetical to the goals of reinforcement learning. This paper attempts to minimize human involvement in the learning process while retaining the performance advantages by using a single human example collected through a simple-to-use virtual reality simulation to assist with RL training. Our method augments a single demonstration to generate numerous human-like demonstrations that, when combined with Deep Deterministic Policy Gradients and Hindsight Experience Replay (DDPG + HER) significantly improve training time on simple tasks and allows the agent to solve a complex task (block stacking) that DDPG + HER alone cannot solve. The model achieves this significant training advantage using a single human example, requiring less than a minute of human input. Moreover, despite learning from a human example, the agent is not constrained to human-level performance, often learning a policy that is significantly different from the human demonstration.
