# Attention is All They Need: Exploring the Media Archaeology of the Computer Vision Research Paper

arXiv: https://arxiv.org/abs/2209.11200 · HTML: https://mlsanity.com/paper/2209.11200/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 132 references that are in the map.
- First posted on arXiv 22 Sep 2022.

## Builds on (most cited first, 30 of 30)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [A Survey on Bias and Fairness in Machine Learning](https://mlsanity.com/paper/1908.09635/) (2019)
- [YOLO9000: Better, Faster, Stronger](https://mlsanity.com/paper/1612.08242/) (2016)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [CoAtNet: Marrying Convolution and Attention for All Data Sizes](https://mlsanity.com/paper/2106.04803/) (2021)
- [MovieQA: Understanding Stories in Movies through Question-Answering](https://mlsanity.com/paper/1512.02902/) (2015)
- [Data and its (dis)contents: A survey of dataset development and use in machine learning research](https://mlsanity.com/paper/2012.05345/) (2020)
- [RobustNet: Improving Domain Generalization in Urban-Scene Segmentation via Instance Selective Whitening](https://mlsanity.com/paper/2103.15597/) (2021)
- [DeMoN: Depth and Motion Network for Learning Monocular Stereo](https://mlsanity.com/paper/1612.02401/) (2016)
- [GLEAN: Generative Latent Bank for Large-Factor Image Super-Resolution](https://mlsanity.com/paper/2012.00739/) (2020)
- [ForgeryNet: A Versatile Benchmark for Comprehensive Forgery Analysis](https://mlsanity.com/paper/2103.05630/) (2021)
- [VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistency](https://mlsanity.com/paper/2101.03149/) (2021)
- [HOPE-Net: A Graph-based Model for Hand-Object Pose Estimation](https://mlsanity.com/paper/2004.00060/) (2020)
- [Distilling Object Detectors via Decoupled Features](https://mlsanity.com/paper/2103.14475/) (2021)
- [Detailed, accurate, human shape estimation from clothed 3D scan sequences](https://mlsanity.com/paper/1703.04454/) (2017)
- [Do Datasets Have Politics? Disciplinary Values in Computer Vision Dataset Development](https://mlsanity.com/paper/2108.04308/) (2021)
- [Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration](https://mlsanity.com/paper/2104.08160/) (2021)
- [Augmenting Scientific Papers with Just-in-Time, Position-Sensitive Definitions of Terms and Symbols](https://mlsanity.com/paper/2009.14237/) (2020)
- [AI4VIS: Survey on Artificial Intelligence Approaches for Data Visualization](https://mlsanity.com/paper/2102.01330/) (2021)
- [How AI Developers Overcome Communication Challenges in a Multidisciplinary Team: A Case Study](https://mlsanity.com/paper/2101.06098/) (2021)
- [FBI-Denoiser: Fast Blind Image Denoiser for Poisson-Gaussian Noise](https://mlsanity.com/paper/2105.10967/) (2021)
- [Learning to Solve Hard Minimal Problems](https://mlsanity.com/paper/2112.03424/) (2021)
- [A Deep Emulator for Secondary Motion of 3D Characters](https://mlsanity.com/paper/2103.01261/) (2021)
- [VIS30K: A Collection of Figures and Tables from IEEE Visualization Conference Publications](https://mlsanity.com/paper/2101.01036/) (2020)
- [Exploring intermediate representation for monocular vehicle pose estimation](https://mlsanity.com/paper/2011.08464/) (2020)
- [Deep Paper Gestalt](https://mlsanity.com/paper/1812.08775/) (2018)
- [Hole-robust Wireframe Detection](https://mlsanity.com/paper/2111.15064/) (2021)
- [Affective Learning Objectives for Communicative Visualizations](https://mlsanity.com/paper/2208.04078/) (2022)
- [Linear Shape Deformation Models with Local Support Using Graph-based Structured Matrix Factorisation](https://mlsanity.com/paper/1510.08291/) (2015)

## Built on by (most cited first, 1 of 1)

- [Situated Cameras, Situated Knowledges: Towards an Egocentric Epistemology for Computer Vision](https://mlsanity.com/paper/2307.00064/) (2023)

## Abstract (arXiv)

Research papers, in addition to textual documents, are a designed interface through which researchers communicate. Recently, rapid growth has transformed that interface in many fields of computing. In this work, we examine the effects of this growth from a media archaeology perspective, through the changes to figures and tables in research papers. Specifically, we study these changes in computer vision over the past decade, as the deep learning revolution has driven unprecedented growth in the discipline. We ground our investigation through interviews with veteran researchers spanning computer vision, graphics, and visualization. Our analysis focuses on the research attention economy: how research paper elements contribute towards advertising, measuring, and disseminating an increasingly commodified "contribution." Through this work, we seek to motivate future discussion surrounding the design of both the research paper itself as well as the larger sociotechnical research publishing system, including tools for finding, reading, and writing research papers.
