# DIG: Draping Implicit Garment over the Human Body

arXiv: https://arxiv.org/abs/2209.10845 · HTML: https://mlsanity.com/paper/2209.10845/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 36 references that are in the map.
- First posted on arXiv 22 Sep 2022.

## Builds on (most cited first, 29 of 29)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Neural Unsigned Distance Fields for Implicit Function Learning](https://mlsanity.com/paper/2010.13938/) (2020)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [BCNet: Learning Body and Cloth Shape from A Single Image](https://mlsanity.com/paper/2004.00214/) (2020)
- [CLOTH3D: Clothed 3D Humans](https://mlsanity.com/paper/1912.02792/) (2019)
- [MeshSDF: Differentiable Iso-Surface Extraction](https://mlsanity.com/paper/2006.03997/) (2020)
- [Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing](https://mlsanity.com/paper/2108.08807/) (2021)
- [SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothing](https://mlsanity.com/paper/2007.11610/) (2020)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [MeshUDF: Fast and Differentiable Meshing of Unsigned Distance Field Networks](https://mlsanity.com/paper/2111.14549/) (2021)
- [FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration](https://mlsanity.com/paper/2008.08324/) (2020)
- [SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements](https://mlsanity.com/paper/2104.07660/) (2021)
- [gDNA: Towards Generative Detailed Neural Avatars](https://mlsanity.com/paper/2201.04123/) (2022)
- [PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation](https://mlsanity.com/paper/2012.11310/) (2020)
- [DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animation](https://mlsanity.com/paper/2009.02715/) (2020)
- [Renovating Parsing R-CNN for Accurate Multiple Human Parsing](https://mlsanity.com/paper/2009.09447/) (2020)
- [Point-Based Modeling of Human Clothing](https://mlsanity.com/paper/2104.08230/) (2021)
- [Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture](https://mlsanity.com/paper/2011.12866/) (2020)
- [GarNet++: Improving Fast and Accurate Static3D Cloth Draping by Curvature Loss](https://mlsanity.com/paper/2007.10867/) (2020)
- [DeepMesh: Differentiable Iso-Surface Extraction](https://mlsanity.com/paper/2106.11795/) (2021)
- [Everybody Is Unique: Towards Unbiased Human Mesh Recovery](https://mlsanity.com/paper/2107.06239/) (2021)

## Built on by (most cited first, 26 of 26)

- [ECON: Explicit Clothed humans Optimized via Normal integration](https://mlsanity.com/paper/2212.07422/) (2022)
- [HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics](https://mlsanity.com/paper/2212.07242/) (2022)
- [DrapeNet: Garment Generation and Self-Supervised Draping](https://mlsanity.com/paper/2211.11277/) (2022)
- [DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulation](https://mlsanity.com/paper/2311.12194/) (2023)
- [ISP: Multi-Layered Garment Draping with Implicit Sewing Patterns](https://mlsanity.com/paper/2305.14100/) (2023)
- [Garment Recovery with Shape and Deformation Priors](https://mlsanity.com/paper/2311.10356/) (2023)
- [HiLo: Detailed and Robust 3D Clothed Human Reconstruction with High-and Low-Frequency Information of Parametric Models](https://mlsanity.com/paper/2404.04876/) (2024)
- [Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates](https://mlsanity.com/paper/2504.08353/) (2025)
- [Neural-ABC: Neural Parametric Models for Articulated Body with Clothes](https://mlsanity.com/paper/2404.04673/) (2024)
- [Reconstruction of Manipulated Garment with Guided Deformation Prior](https://mlsanity.com/paper/2405.10934/) (2024)
- [ClotheDreamer: Text-Guided Garment Generation with 3D Gaussians](https://mlsanity.com/paper/2406.16815/) (2024)
- [SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing](https://mlsanity.com/paper/2412.09545/) (2024)
- [ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes](https://mlsanity.com/paper/2304.03492/) (2023)
- [Design2Cloth: 3D Cloth Generation from 2D Masks](https://mlsanity.com/paper/2404.02686/) (2024)
- [3D Reconstruction of Interacting Multi-Person in Clothing from a Single Image](https://mlsanity.com/paper/2401.06415/) (2024)
- [GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Video](https://mlsanity.com/paper/2411.09952/) (2024)
- [Image2Garment: Simulation-ready Garment Generation from a Single Image](https://mlsanity.com/paper/2601.09658/) (2026)
- [NGD: Neural Gradient Based Deformation for Monocular Garment Reconstruction](https://mlsanity.com/paper/2508.17712/) (2025)
- [NGL: Natural Garment Language for Training-Free Sewing Pattern Estimation](https://mlsanity.com/paper/2602.20700/) (2026)
- [DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars](https://mlsanity.com/paper/2605.21001/) (2026)
- [A Comparative Study of Garment Draping Techniques](https://mlsanity.com/paper/2405.11056/) (2024)
- [Learning Sewing Patterns via Latent Flow Matching of Implicit Fields](https://mlsanity.com/paper/2601.17740/) (2026)
- [PhysDrape: Learning Explicit Forces and Collision Constraints for Physically Realistic Garment Draping](https://mlsanity.com/paper/2602.08020/) (2026)
- [Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates](https://mlsanity.com/paper/2602.24043/) (2026)
- [GarmentWeaver: Schema-Aware Structured Synthesis for Multimodal Sewing Patterns](https://mlsanity.com/paper/2608.30550/) (2026)
- [DiT-Garment: Garment Dynamics with Diffusion Transformers](https://mlsanity.com/paper/2609.18510/) (2026)

## Abstract (arXiv)

Existing data-driven methods for draping garments over human bodies, despite being effective, cannot handle garments of arbitrary topology and are typically not end-to-end differentiable. To address these limitations, we propose an end-to-end differentiable pipeline that represents garments using implicit surfaces and learns a skinning field conditioned on shape and pose parameters of an articulated body model. To limit body-garment interpenetrations and artifacts, we propose an interpenetration-aware pre-processing strategy of training data and a novel training loss that penalizes self-intersections while draping garments. We demonstrate that our method yields more accurate results for garment reconstruction and deformation with respect to state of the art methods. Furthermore, we show that our method, thanks to its end-to-end differentiability, allows to recover body and garments parameters jointly from image observations, something that previous work could not do.
