# wildNeRF: Complete view synthesis of in-the-wild dynamic scenes captured using sparse monocular data

arXiv: https://arxiv.org/abs/2209.10399 · HTML: https://mlsanity.com/paper/2209.10399/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 58 references that are in the map.
- First posted on arXiv 20 Sep 2022.

## Builds on (most cited first, 30 of 35)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [PointConv: Deep Convolutional Networks on 3D Point Clouds](https://mlsanity.com/paper/1811.07246/) (2018)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Deep Learning for 3D Point Clouds: A Survey](https://mlsanity.com/paper/1912.12033/) (2019)
- [Tracking Objects as Points](https://mlsanity.com/paper/2004.01177/) (2020)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [3D Packing for Self-Supervised Monocular Depth Estimation](https://mlsanity.com/paper/1905.02693/) (2019)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [EndoNet: A Deep Architecture for Recognition Tasks on Laparoscopic Videos](https://mlsanity.com/paper/1602.03012/) (2016)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)
- [NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereo](https://mlsanity.com/paper/2109.01129/) (2021)
- [SEGCloud: Semantic Segmentation of 3D Point Clouds](https://mlsanity.com/paper/1710.07563/) (2017)
- [Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Camera](https://mlsanity.com/paper/2004.01294/) (2020)
- [VoxGRAF: Fast 3D-Aware Image Synthesis with Sparse Voxel Grids](https://mlsanity.com/paper/2206.07695/) (2022)

## Built on by (most cited first, 3 of 3)

- [WaveNeRF: Wavelet-based Generalizable Neural Radiance Fields](https://mlsanity.com/paper/2308.04826/) (2023)
- [RefiNeRF: Modelling dynamic neural radiance fields with inconsistent or missing camera parameters](https://mlsanity.com/paper/2303.08695/) (2023)
- [SurGNN: Explainable visual scene understanding and assessment of surgical skill using graph neural networks](https://mlsanity.com/paper/2308.13073/) (2023)

## Abstract (arXiv)

We present a novel neural radiance model that is trainable in a self-supervised manner for novel-view synthesis of dynamic unstructured scenes. Our end-to-end trainable algorithm learns highly complex, real-world static scenes within seconds and dynamic scenes with both rigid and non-rigid motion within minutes. By differentiating between static and motion-centric pixels, we create high-quality representations from a sparse set of images. We perform extensive qualitative and quantitative evaluation on existing benchmarks and set the state-of-the-art on performance measures on the challenging NVIDIA Dynamic Scenes Dataset. Additionally, we evaluate our model performance on challenging real-world datasets such as Cholec80 and SurgicalActions160.
