# FNeVR: Neural Volume Rendering for Face Animation

arXiv: https://arxiv.org/abs/2209.10340 · HTML: https://mlsanity.com/paper/2209.10340/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 61 references that are in the map.
- First posted on arXiv 21 Sep 2022.

## Builds on (most cited first, 30 of 45)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [VoxCeleb: a large-scale speaker identification dataset](https://mlsanity.com/paper/1706.08612/) (2017)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [CurricularFace: Adaptive Curriculum Learning Loss for Deep Face Recognition](https://mlsanity.com/paper/2004.00288/) (2020)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network](https://mlsanity.com/paper/1803.07835/) (2018)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [Latent Image Animator: Learning to Animate Images via Latent Space Navigation](https://mlsanity.com/paper/2203.09043/) (2022)

## Built on by (most cited first, 22 of 22)

- [One-Shot High-Fidelity Talking-Head Synthesis with Deformable Neural Radiance Field](https://mlsanity.com/paper/2304.05097/) (2023)
- [Face Animation with an Attribute-Guided Diffusion Model](https://mlsanity.com/paper/2304.03199/) (2023)
- [AnimateAnything: Consistent and Controllable Animation for Video Generation](https://mlsanity.com/paper/2411.10836/) (2024)
- [CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformer](https://mlsanity.com/paper/2311.06443/) (2023)
- [Interactive Face Video Coding: A Generative Compression Framework](https://mlsanity.com/paper/2302.09919/) (2023)
- [MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes](https://mlsanity.com/paper/2410.06734/) (2024)
- [Exposing Lip-syncing Deepfakes from Mouth Inconsistencies](https://mlsanity.com/paper/2401.10113/) (2024)
- [Learning Dense Correspondence for NeRF-Based Face Reenactment](https://mlsanity.com/paper/2312.10422/) (2023)
- [LVFace: Progressive Cluster Optimization for Large Vision Models in Face Recognition](https://mlsanity.com/paper/2501.13420/) (2025)
- [DiffuX2CT: Diffusion Learning to Reconstruct CT Images from Biplanar X-Rays](https://mlsanity.com/paper/2407.13545/) (2024)
- [NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior](https://mlsanity.com/paper/2405.05749/) (2024)
- [Semantic Contextualization of Face Forgery: A New Definition, Dataset, and Detection Method](https://mlsanity.com/paper/2405.08487/) (2024)
- [Learning Motion Refinement for Unsupervised Face Animation](https://mlsanity.com/paper/2310.13912/) (2023)
- [Detecting Lip-Syncing Deepfakes: Vision Temporal Transformer for Analyzing Mouth Inconsistencies](https://mlsanity.com/paper/2504.01470/) (2025)
- [Advancing Talking Head Generation: A Comprehensive Survey of Multi-Modal Methodologies, Datasets, Evaluation Metrics, and Loss Functions](https://mlsanity.com/paper/2507.02900/) (2025)
- [G3FA: Geometry-guided GAN for Face Animation](https://mlsanity.com/paper/2408.13049/) (2024)
- [High-Quality Facial Albedo Generation for 3D Face Reconstruction from a Single Image using a Coarse-to-Fine Approach](https://mlsanity.com/paper/2506.13233/) (2025)
- [Controllable One-Shot Face Video Synthesis With Semantic Aware Prior](https://mlsanity.com/paper/2304.14471/) (2023)
- [Learning and Evaluating Human Preferences for Conversational Head Generation](https://mlsanity.com/paper/2307.10636/) (2023)
- [Learning Online Scale Transformation for Talking Head Video Generation](https://mlsanity.com/paper/2407.09965/) (2024)
- [Motion Manipulation via Unsupervised Keypoint Positioning in Face Animation](https://mlsanity.com/paper/2603.04302/) (2026)
- [FFAvatar: Feed-Forward 4D Head Avatar Reconstruction from Sparse Portrait Images](https://mlsanity.com/paper/2606.30347/) (2026)

## Abstract (arXiv)

Face animation, one of the hottest topics in computer vision, has achieved a promising performance with the help of generative models. However, it remains a critical challenge to generate identity preserving and photo-realistic images due to the sophisticated motion deformation and complex facial detail modeling. To address these problems, we propose a Face Neural Volume Rendering (FNeVR) network to fully explore the potential of 2D motion warping and 3D volume rendering in a unified framework. In FNeVR, we design a 3D Face Volume Rendering (FVR) module to enhance the facial details for image rendering. Specifically, we first extract 3D information with a well-designed architecture, and then introduce an orthogonal adaptive ray-sampling module for efficient rendering. We also design a lightweight pose editor, enabling FNeVR to edit the facial pose in a simple yet effective way. Extensive experiments show that our FNeVR obtains the best overall quality and performance on widely used talking-head benchmarks.
