# Adaptive Local-Component-aware Graph Convolutional Network for One-shot Skeleton-based Action Recognition

arXiv: https://arxiv.org/abs/2209.10073 · HTML: https://mlsanity.com/paper/2209.10073/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 42 references that are in the map.
- First posted on arXiv 21 Sep 2022.

## Builds on (most cited first, 27 of 27)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [Matching Networks for One Shot Learning](https://mlsanity.com/paper/1606.04080/) (2016)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Generalizing from a Few Examples: A Survey on Few-Shot Learning](https://mlsanity.com/paper/1904.05046/) (2019)
- [TADAM: Task dependent adaptive metric for improved few-shot learning](https://mlsanity.com/paper/1805.10123/) (2018)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Human Action Recognition from Various Data Modalities: A Review](https://mlsanity.com/paper/2012.11866/) (2020)
- [Few-Shot Video Classification via Temporal Alignment](https://mlsanity.com/paper/1906.11415/) (2019)
- [Revisiting Local Descriptor based Image-to-Class Measure for Few-shot Learning](https://mlsanity.com/paper/1903.12290/) (2019)
- [Boosting Few-Shot Learning With Adaptive Margin Loss](https://mlsanity.com/paper/2005.13826/) (2020)
- [Multi-level Semantic Feature Augmentation for One-shot Learning](https://mlsanity.com/paper/1804.05298/) (2018)
- [Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates](https://mlsanity.com/paper/1706.08276/) (2017)
- [Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks](https://mlsanity.com/paper/1704.02581/) (2017)
- [DeepEMD: Differentiable Earth Mover's Distance for Few-Shot Learning](https://mlsanity.com/paper/2003.06777/) (2020)
- [A Survey on 3D Skeleton-Based Action Recognition Using Learning Method](https://mlsanity.com/paper/2002.05907/) (2020)
- [ProtoGAN: Towards Few Shot Learning for Action Recognition](https://mlsanity.com/paper/1909.07945/) (2019)
- [Learning Implicit Temporal Alignment for Few-shot Video Classification](https://mlsanity.com/paper/2105.04823/) (2021)
- [Skeleton-DML: Deep Metric Learning for Skeleton-Based One-Shot Action Recognition](https://mlsanity.com/paper/2012.13823/) (2020)
- [Part-based Graph Convolutional Network for Action Recognition](https://mlsanity.com/paper/1809.04983/) (2018)
- [SL-DML: Signal Level Deep Metric Learning for Multimodal One-Shot Action Recognition](https://mlsanity.com/paper/2004.11085/) (2020)
- [Investigation of Different Skeleton Features for CNN-based 3D Action Recognition](https://mlsanity.com/paper/1705.00835/) (2017)
- [TAEN: Temporal Aware Embedding Network for Few-Shot Action Recognition](https://mlsanity.com/paper/2004.10141/) (2020)
- [Spatio-Temporal Pyramid Graph Convolutions for Human Action Recognition and Postural Assessment](https://mlsanity.com/paper/1912.03442/) (2019)

## Built on by (most cited first, 9 of 9)

- [One-Shot Action Recognition via Multi-Scale Spatial-Temporal Skeleton Matching](https://mlsanity.com/paper/2307.07286/) (2023)
- [CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner](https://mlsanity.com/paper/2403.10082/) (2024)
- [Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignment](https://mlsanity.com/paper/2402.04599/) (2024)
- [MoFM: A Large-Scale Human Motion Foundation Model](https://mlsanity.com/paper/2502.05432/) (2025)
- [SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation](https://mlsanity.com/paper/2504.11749/) (2025)
- [Position and Orientation-Aware One-Shot Learning for Medical Action Recognition from Signal Data](https://mlsanity.com/paper/2309.15635/) (2023)
- [SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders](https://mlsanity.com/paper/2411.19544/) (2024)
- [POET: Prompt Offset Tuning for Continual Human Action Adaptation](https://mlsanity.com/paper/2504.18059/) (2025)
- [SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition](https://mlsanity.com/paper/2606.03610/) (2026)

## Abstract (arXiv)

Skeleton-based action recognition receives increasing attention because the skeleton representations reduce the amount of training data by eliminating visual information irrelevant to actions. To further improve the sample efficiency, meta-learning-based one-shot learning solutions were developed for skeleton-based action recognition. These methods find the nearest neighbor according to the similarity between instance-level global average embedding. However, such measurement holds unstable representativity due to inadequate generalized learning on local invariant and noisy features, while intuitively, more fine-grained recognition usually relies on determining key local body movements. To address this limitation, we present the Adaptive Local-Component-aware Graph Convolutional Network, which replaces the comparison metric with a focused sum of similarity measurements on aligned local embedding of action-critical spatial/temporal segments. Comprehensive one-shot experiments on the public benchmark of NTU-RGB+D 120 indicate that our method provides a stronger representation than the global embedding and helps our model reach state-of-the-art.
