# Towards 3D VR-Sketch to 3D Shape Retrieval

arXiv: https://arxiv.org/abs/2209.10020 · HTML: https://mlsanity.com/paper/2209.10020/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 41 references that are in the map.
- First posted on arXiv 20 Sep 2022.

## Builds on (most cited first, 20 of 20)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Multi-view Convolutional Neural Networks for 3D Shape Recognition](https://mlsanity.com/paper/1505.00880/) (2015)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [Volumetric and Multi-View CNNs for Object Classification on 3D Data](https://mlsanity.com/paper/1604.03265/) (2016)
- [Learning Fine-grained Image Similarity with Deep Ranking](https://mlsanity.com/paper/1404.4661/) (2014)
- [Generative and Discriminative Voxel Modeling with Convolutional Neural Networks](https://mlsanity.com/paper/1608.04236/) (2016)
- [Triplet-Center Loss for Multi-View 3D Object Retrieval](https://mlsanity.com/paper/1803.06189/) (2018)
- [Sketch-based 3D Shape Retrieval using Convolutional Neural Networks](https://mlsanity.com/paper/1504.03504/) (2015)
- [End-to-End CAD Model Retrieval and 9DoF Alignment in 3D Scans](https://mlsanity.com/paper/1906.04201/) (2019)
- [3D Pose Estimation and 3D Model Retrieval for Objects in the Wild](https://mlsanity.com/paper/1803.11493/) (2018)
- [Deformation-Aware 3D Model Embedding and Retrieval](https://mlsanity.com/paper/2004.01228/) (2020)
- [Joint Embedding of 3D Scan and CAD Objects](https://mlsanity.com/paper/1908.06989/) (2019)
- [View N-gram Network for 3D Object Retrieval](https://mlsanity.com/paper/1908.01958/) (2019)
- [Location Field Descriptors: Single Image 3D Model Retrieval in the Wild](https://mlsanity.com/paper/1908.02853/) (2019)
- [Angular Triplet-Center Loss for Multi-view 3D Shape Retrieval](https://mlsanity.com/paper/1811.08622/) (2018)
- [Line Drawings from 3D Models](https://mlsanity.com/paper/1810.01175/) (2018)
- [Learning a Disentangled Embedding for Monocular 3D Shape Retrieval and Pose Estimation](https://mlsanity.com/paper/1812.09899/) (2018)

## Built on by (most cited first, 4 of 4)

- [3D VR Sketch Guided 3D Shape Prototyping and Exploration](https://mlsanity.com/paper/2306.10830/) (2023)
- [ViewCraft3D: High-Fidelity and View-Consistent 3D Vector Graphics Synthesis](https://mlsanity.com/paper/2505.19492/) (2025)
- [Towards Practicality of Sketch-Based Visual Understanding](https://mlsanity.com/paper/2210.15146/) (2022)
- [SketchYourSeg: Mask-Free Subjective Image Segmentation via Freehand Sketches](https://mlsanity.com/paper/2501.16022/) (2025)

## Abstract (arXiv)

Growing free online 3D shapes collections dictated research on 3D retrieval. Active debate has however been had on (i) what the best input modality is to trigger retrieval, and (ii) the ultimate usage scenario for such retrieval. In this paper, we offer a different perspective towards answering these questions -- we study the use of 3D sketches as an input modality and advocate a VR-scenario where retrieval is conducted. Thus, the ultimate vision is that users can freely retrieve a 3D model by air-doodling in a VR environment. As a first stab at this new 3D VR-sketch to 3D shape retrieval problem, we make four contributions. First, we code a VR utility to collect 3D VR-sketches and conduct retrieval. Second, we collect the first set of 167 3D VR-sketches on two shape categories from ModelNet. Third, we propose a novel approach to generate a synthetic dataset of human-like 3D sketches of different abstract levels to train deep networks. At last, we compare the common multi-view and volumetric approaches: We show that, in contrast to 3D shape to 3D shape retrieval, volumetric point-based approaches exhibit superior performance on 3D sketch to 3D shape retrieval due to the sparse and abstract nature of 3D VR-sketches. We believe these contributions will collectively serve as enablers for future attempts at this problem. The VR interface, code and datasets are available at https://tinyurl.com/3DSketch3DV.
