# A Closer Look at Weakly-Supervised Audio-Visual Source Localization

arXiv: https://arxiv.org/abs/2209.09634 · HTML: https://mlsanity.com/paper/2209.09634/

## Key facts

- Cited by 73 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 50 references that are in the map.
- First posted on arXiv 30 Aug 2022.

## Builds on (most cited first, 30 of 41)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Learning Deep Features for Discriminative Localization](https://mlsanity.com/paper/1512.04150/) (2015)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Hide-and-Seek: Forcing a Network to be Meticulous for Weakly-supervised Object and Action Localization](https://mlsanity.com/paper/1704.04232/) (2017)
- [Audio-Visual Instance Discrimination with Cross-Modal Agreement](https://mlsanity.com/paper/2004.12943/) (2020)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [Weakly Supervised Deep Detection Networks](https://mlsanity.com/paper/1511.02853/) (2015)
- [Localizing Visual Sounds the Hard Way](https://mlsanity.com/paper/2104.02691/) (2021)
- [Listen to Look: Action Recognition by Previewing Audio](https://mlsanity.com/paper/1912.04487/) (2019)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Unified Multisensory Perception: Weakly-Supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2007.10558/) (2020)
- [UntrimmedNets for Weakly Supervised Action Recognition and Detection](https://mlsanity.com/paper/1703.03329/) (2017)
- [Multiple Sound Sources Localization from Coarse to Fine](https://mlsanity.com/paper/2007.06355/) (2020)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistency](https://mlsanity.com/paper/2101.03149/) (2021)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Co-Separating Sounds of Visual Objects](https://mlsanity.com/paper/1904.07750/) (2019)
- [Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matching](https://mlsanity.com/paper/2010.05466/) (2020)
- [Learning Representations from Audio-Visual Spatial Alignment](https://mlsanity.com/paper/2011.01819/) (2020)
- [Self-Supervised Generation of Spatial Audio for 360 Video](https://mlsanity.com/paper/1809.02587/) (2018)

## Built on by (most cited first, 30 of 73)

- [Vision Transformers are Parameter-Efficient Audio-Visual Learners](https://mlsanity.com/paper/2212.07983/) (2022)
- [A Comprehensive Survey on Segment Anything Model for Vision and Beyond](https://mlsanity.com/paper/2305.08196/) (2023)
- [AV-SAM: Segment Anything Model Meets Audio-Visual Localization and Segmentation](https://mlsanity.com/paper/2305.01836/) (2023)
- [Audio-Visual Grouping Network for Sound Localization from Mixtures](https://mlsanity.com/paper/2303.17056/) (2023)
- [Egocentric Audio-Visual Object Localization](https://mlsanity.com/paper/2303.13471/) (2023)
- [Prompting Segmentation with Sound Is Generalizable Audio-Visual Source Localizer](https://mlsanity.com/paper/2309.07929/) (2023)
- [Connecting Multi-modal Contrastive Representations](https://mlsanity.com/paper/2305.14381/) (2023)
- [Unraveling Instance Associations: A Closer Look for Audio-Visual Segmentation](https://mlsanity.com/paper/2304.02970/) (2023)
- [Audio-Visual Class-Incremental Learning](https://mlsanity.com/paper/2308.11073/) (2023)
- [Auto-ACD: A Large-scale Dataset for Audio-Language Representation Learning](https://mlsanity.com/paper/2309.11500/) (2023)
- [Audio-Visual Segmentation by Exploring Cross-Modal Mutual Semantics](https://mlsanity.com/paper/2307.16620/) (2023)
- [BAVS: Bootstrapping Audio-Visual Segmentation by Integrating Foundation Knowledge](https://mlsanity.com/paper/2308.10175/) (2023)
- [Sound Source Localization is All about Cross-Modal Alignment](https://mlsanity.com/paper/2309.10724/) (2023)
- [Text-to-Audio Generation Synchronized with Videos](https://mlsanity.com/paper/2403.07938/) (2024)
- [Meerkat: Audio-Visual Large Language Model for Grounding in Space and Time](https://mlsanity.com/paper/2407.01851/) (2024)
- [Unveiling the Power of Audio-Visual Early Fusion Transformers with Dense Interactions through Masked Modeling](https://mlsanity.com/paper/2312.01017/) (2023)
- [Class-Incremental Grouping Network for Continual Audio-Visual Learning](https://mlsanity.com/paper/2309.05281/) (2023)
- [A Unified Audio-Visual Learning Framework for Localization, Separation, and Recognition](https://mlsanity.com/paper/2305.19458/) (2023)
- [Extending Multi-modal Contrastive Representations](https://mlsanity.com/paper/2310.08884/) (2023)
- [QDFormer: Towards Robust Audiovisual Segmentation in Complex Environments with Quantization-based Semantic Decomposition](https://mlsanity.com/paper/2310.00132/) (2023)
- [DiffAVA: Personalized Text-to-Audio Generation with Visual Alignment](https://mlsanity.com/paper/2305.12903/) (2023)
- [Weakly-Supervised Audio-Visual Segmentation](https://mlsanity.com/paper/2311.15080/) (2023)
- [T-VSL: Text-Guided Visual Sound Source Localization in Mixtures](https://mlsanity.com/paper/2404.01751/) (2024)
- [Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotation](https://mlsanity.com/paper/2303.11329/) (2023)
- [Seeing Sound, Hearing Sight: Uncovering Modality Bias and Conflict of AI models in Sound Localization](https://mlsanity.com/paper/2505.11217/) (2025)
- [Separating the "Chirp" from the "Chat": Self-supervised Visual Grounding of Sound and Language](https://mlsanity.com/paper/2406.05629/) (2024)
- [MarginNCE: Robust Sound Localization with a Negative Margin](https://mlsanity.com/paper/2211.01966/) (2022)
- [Can CLIP Help Sound Source Localization?](https://mlsanity.com/paper/2311.04066/) (2023)
- [Learning to Visually Localize Sound Sources from Mixtures without Prior Source Knowledge](https://mlsanity.com/paper/2403.17420/) (2024)
- [CPM: Class-conditional Prompting Machine for Audio-visual Segmentation](https://mlsanity.com/paper/2407.05358/) (2024)

## Abstract (arXiv)

Audio-visual source localization is a challenging task that aims to predict the location of visual sound sources in a video. Since collecting ground-truth annotations of sounding objects can be costly, a plethora of weakly-supervised localization methods that can learn from datasets with no bounding-box annotations have been proposed in recent years, by leveraging the natural co-occurrence of audio and visual signals. Despite significant interest, popular evaluation protocols have two major flaws. First, they allow for the use of a fully annotated dataset to perform early stopping, thus significantly increasing the annotation effort required for training. Second, current evaluation metrics assume the presence of sound sources at all times. This is of course an unrealistic assumption, and thus better metrics are necessary to capture the model's performance on (negative) samples with no visible sound sources. To accomplish this, we extend the test set of popular benchmarks, Flickr SoundNet and VGG-Sound Sources, in order to include negative samples, and measure performance using metrics that balance localization accuracy and recall. Using the new protocol, we conducted an extensive evaluation of prior methods, and found that most prior works are not capable of identifying negatives and suffer from significant overfitting problems (rely heavily on early stopping for best results). We also propose a new approach for visual sound source localization that addresses both these problems. In particular, we found that, through extreme visual dropout and the use of momentum encoders, the proposed approach combats overfitting effectively, and establishes a new state-of-the-art performance on both Flickr SoundNet and VGG-Sound Source. Code and pre-trained models are available at https://github.com/stoneMo/SLAVC.
