# Learning to Walk by Steering: Perceptive Quadrupedal Locomotion in Dynamic Environments

arXiv: https://arxiv.org/abs/2209.09233 · HTML: https://mlsanity.com/paper/2209.09233/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 45 references that are in the map.
- First posted on arXiv 19 Sep 2022.

## Builds on (most cited first, 25 of 25)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Critic Regularized Regression](https://mlsanity.com/paper/2006.15134/) (2020)
- [Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformers](https://mlsanity.com/paper/2107.03996/) (2021)
- [Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Tasks](https://mlsanity.com/paper/2110.03655/) (2021)
- [Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robots](https://mlsanity.com/paper/2111.01674/) (2021)
- [RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Control](https://mlsanity.com/paper/2012.03094/) (2020)
- [Highly Dynamic Quadruped Locomotion via Whole-Body Impulse Control and Model Predictive Control](https://mlsanity.com/paper/1909.06586/) (2019)
- [Fast and Efficient Locomotion via Learned Gait Transitions](https://mlsanity.com/paper/2104.04644/) (2021)
- [DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learning](https://mlsanity.com/paper/1909.08399/) (2019)
- [ReLMoGen: Leveraging Motion Generation in Reinforcement Learning for Mobile Manipulation](https://mlsanity.com/paper/2008.07792/) (2020)
- [Learning a State Representation and Navigation in Cluttered and Dynamic Environments](https://mlsanity.com/paper/2103.04351/) (2021)
- [MPC-Net: A First Principles Guided Policy Search](https://mlsanity.com/paper/1909.05197/) (2019)
- [GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Model](https://mlsanity.com/paper/2104.09771/) (2021)
- [Hierarchical Reinforcement Learning for Quadruped Locomotion](https://mlsanity.com/paper/1905.08926/) (2019)
- [Learning a Contact-Adaptive Controller for Robust, Efficient Legged Locomotion](https://mlsanity.com/paper/2009.10019/) (2020)
- [Vision-Guided Quadrupedal Locomotion in the Wild with Multi-Modal Delay Randomization](https://mlsanity.com/paper/2109.14549/) (2021)
- [Learning to Navigate Sidewalks in Outdoor Environments](https://mlsanity.com/paper/2109.05603/) (2021)
- [Zero-shot Imitation Learning from Demonstrations for Legged Robot Visual Navigation](https://mlsanity.com/paper/1909.12971/) (2019)
- [Fast and Continuous Foothold Adaptation for Dynamic Locomotion through CNNs](https://mlsanity.com/paper/1809.09759/) (2018)

## Built on by (most cited first, 8 of 8)

- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Agile But Safe: Learning Collision-Free High-Speed Legged Locomotion](https://mlsanity.com/paper/2401.17583/) (2024)
- [Neural Volumetric Memory for Visual Locomotion Control](https://mlsanity.com/paper/2304.01201/) (2023)
- [Data-Efficient Learning from Human Interventions for Mobile Robots](https://mlsanity.com/paper/2503.04969/) (2025)
- [TRANS: Terrain-aware Reinforcement Learning for Agile Navigation of Quadruped Robots under Social Interactions](https://mlsanity.com/paper/2602.12724/) (2026)
- [Learning Contact-based Navigation in Crowds](https://mlsanity.com/paper/2303.01455/) (2023)
- [CasIL: Cognizing and Imitating Skills via a Dual Cognition-Action Architecture](https://mlsanity.com/paper/2309.16299/) (2023)
- [AI-Guided Molecular Simulations in VR: Exploring Strategies for Imitation Learning in Hyperdimensional Molecular Systems](https://mlsanity.com/paper/2409.07189/) (2024)

## Abstract (arXiv)

We tackle the problem of perceptive locomotion in dynamic environments. In this problem, a quadrupedal robot must exhibit robust and agile walking behaviors in response to environmental clutter and moving obstacles. We present a hierarchical learning framework, named PRELUDE, which decomposes the problem of perceptive locomotion into high-level decision-making to predict navigation commands and low-level gait generation to realize the target commands. In this framework, we train the high-level navigation controller with imitation learning on human demonstrations collected on a steerable cart and the low-level gait controller with reinforcement learning (RL). Therefore, our method can acquire complex navigation behaviors from human supervision and discover versatile gaits from trial and error. We demonstrate the effectiveness of our approach in simulation and with hardware experiments. Videos and code can be found at the project page: https://ut-austin-rpl.github.io/PRELUDE.
