# Measuring Interventional Robustness in Reinforcement Learning

arXiv: https://arxiv.org/abs/2209.09058 · HTML: https://mlsanity.com/paper/2209.09058/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 53 references that are in the map.
- First posted on arXiv 19 Sep 2022.

## Builds on (most cited first, 27 of 27)

- [Towards A Rigorous Science of Interpretable Machine Learning](https://mlsanity.com/paper/1702.08608/) (2017)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Underspecification Presents Challenges for Credibility in Modern Machine Learning](https://mlsanity.com/paper/2011.03395/) (2020)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)
- [Interpretable Machine Learning: Fundamental Principles and 10 Grand Challenges](https://mlsanity.com/paper/2103.11251/) (2021)
- [Safe Model-based Reinforcement Learning with Stability Guarantees](https://mlsanity.com/paper/1705.08551/) (2017)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Model-Agnostic Counterfactual Explanations for Consequential Decisions](https://mlsanity.com/paper/1905.11190/) (2019)
- [Programmatically Interpretable Reinforcement Learning](https://mlsanity.com/paper/1804.02477/) (2018)
- [Explainable Reinforcement Learning Through a Causal Lens](https://mlsanity.com/paper/1905.10958/) (2019)
- [A Study on Overfitting in Deep Reinforcement Learning](https://mlsanity.com/paper/1804.06893/) (2018)
- [Explainable Reinforcement Learning: A Survey](https://mlsanity.com/paper/2005.06247/) (2020)
- [Assessing Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/1810.12282/) (2018)
- [Reproducibility of Benchmarked Deep Reinforcement Learning Tasks for Continuous Control](https://mlsanity.com/paper/1708.04133/) (2017)
- [Exploratory Not Explanatory: Counterfactual Analysis of Saliency Maps for Deep Reinforcement Learning](https://mlsanity.com/paper/1912.05743/) (2019)
- [Counterfactuals and Causability in Explainable Artificial Intelligence: Theory, Algorithms, and Applications](https://mlsanity.com/paper/2103.04244/) (2021)
- [Measuring the Reliability of Reinforcement Learning Algorithms](https://mlsanity.com/paper/1912.05663/) (2019)
- [Contrastive Explanations for Reinforcement Learning in terms of Expected Consequences](https://mlsanity.com/paper/1807.08706/) (2018)
- [Counterfactual State Explanations for Reinforcement Learning Agents via Generative Deep Learning](https://mlsanity.com/paper/2101.12446/) (2021)
- [Stability-certified reinforcement learning: A control-theoretic perspective](https://mlsanity.com/paper/1810.11505/) (2018)
- [Online Robustness Training for Deep Reinforcement Learning](https://mlsanity.com/paper/1911.00887/) (2019)
- [Improved Robustness and Safety for Autonomous Vehicle Control with Adversarial Reinforcement Learning](https://mlsanity.com/paper/1903.03642/) (2019)
- [Measuring and Characterizing Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/1812.02868/) (2018)
- [Let's Play Again: Variability of Deep Reinforcement Learning Agents in Atari Environments](https://mlsanity.com/paper/1904.06312/) (2019)
- [A glass-box interactive machine learning approach for solving NP-hard problems with the human-in-the-loop](https://mlsanity.com/paper/1708.01104/) (2017)
- [Explainable Artificial Intelligence (XAI) for Increasing User Trust in Deep Reinforcement Learning Driven Autonomous Systems](https://mlsanity.com/paper/2106.03775/) (2021)
- [ToyBox: Better Atari Environments for Testing Reinforcement Learning Agents](https://mlsanity.com/paper/1812.02850/) (2018)

## Abstract (arXiv)

Recent work in reinforcement learning has focused on several characteristics of learned policies that go beyond maximizing reward. These properties include fairness, explainability, generalization, and robustness. In this paper, we define interventional robustness (IR), a measure of how much variability is introduced into learned policies by incidental aspects of the training procedure, such as the order of training data or the particular exploratory actions taken by agents. A training procedure has high IR when the agents it produces take very similar actions under intervention, despite variation in these incidental aspects of the training procedure. We develop an intuitive, quantitative measure of IR and calculate it for eight algorithms in three Atari environments across dozens of interventions and states. From these experiments, we find that IR varies with the amount of training and type of algorithm and that high performance does not imply high IR, as one might expect.
