# BareSkinNet: De-makeup and De-lighting via 3D Face Reconstruction

arXiv: https://arxiv.org/abs/2209.09029 · HTML: https://mlsanity.com/paper/2209.09029/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 79 references that are in the map.
- First posted on arXiv 19 Sep 2022.

## Builds on (most cited first, 30 of 51)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wild](https://mlsanity.com/paper/1911.11130/) (2019)
- [MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction](https://mlsanity.com/paper/1703.10580/) (2017)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Single Image Portrait Relighting](https://mlsanity.com/paper/1905.00824/) (2019)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [Regressing Robust and Discriminative 3D Morphable Models with a very Deep Neural Network](https://mlsanity.com/paper/1612.04904/) (2016)
- [Unsupervised Training for 3D Morphable Model Regression](https://mlsanity.com/paper/1806.06098/) (2018)
- [FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Dataset](https://mlsanity.com/paper/2203.14057/) (2022)
- [Learning Formation of Physically-Based Face Attributes](https://mlsanity.com/paper/2004.03458/) (2020)
- [Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz](https://mlsanity.com/paper/1712.02859/) (2017)
- [AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"](https://mlsanity.com/paper/2003.13845/) (2020)
- [Beyond Face Rotation: Global and Local Perception GAN for Photorealistic and Identity Preserving Frontal View Synthesis](https://mlsanity.com/paper/1704.04086/) (2017)
- [Learning Detailed Face Reconstruction from a Single Image](https://mlsanity.com/paper/1611.05053/) (2016)
- [Large Pose 3D Face Reconstruction from a Single Image via Direct Volumetric CNN Regression](https://mlsanity.com/paper/1703.07834/) (2017)

## Built on by (most cited first, 10 of 10)

- [EMAGE: Towards Unified Holistic Co-Speech Gesture Generation via Expressive Masked Audio Gesture Modeling](https://mlsanity.com/paper/2401.00374/) (2023)
- [Controllable Light Diffusion for Portraits](https://mlsanity.com/paper/2305.04745/) (2023)
- [Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition](https://mlsanity.com/paper/2302.13279/) (2023)
- [Makeup Prior Models for 3D Facial Makeup Estimation and Applications](https://mlsanity.com/paper/2403.17761/) (2024)
- [FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy](https://mlsanity.com/paper/2503.17197/) (2025)
- [COMPOSE: Comprehensive Portrait Shadow Editing](https://mlsanity.com/paper/2408.13922/) (2024)
- [BeautyBank: Encoding Facial Makeup in Latent Space](https://mlsanity.com/paper/2411.11231/) (2024)
- [FFHQ-Makeup: Paired Synthetic Makeup Dataset with Facial Consistency Across Multiple Styles](https://mlsanity.com/paper/2508.03241/) (2025)
- [3D Face Modeling via Weakly-supervised Disentanglement Network joint Identity-consistency Prior](https://mlsanity.com/paper/2404.16536/) (2024)
- [Supervised makeup transfer with a curated dataset: Decoupling identity and makeup features for enhanced transformation](https://mlsanity.com/paper/2602.00729/) (2026)

## Abstract (arXiv)

We propose BareSkinNet, a novel method that simultaneously removes makeup and lighting influences from the face image. Our method leverages a 3D morphable model and does not require a reference clean face image or a specified light condition. By combining the process of 3D face reconstruction, we can easily obtain 3D geometry and coarse 3D textures. Using this information, we can infer normalized 3D face texture maps (diffuse, normal, roughness, and specular) by an image-translation network. Consequently, reconstructed 3D face textures without undesirable information will significantly benefit subsequent processes, such as re-lighting or re-makeup. In experiments, we show that BareSkinNet outperforms state-of-the-art makeup removal methods. In addition, our method is remarkably helpful in removing makeup to generate consistent high-fidelity texture maps, which makes it extendable to many realistic face generation applications. It can also automatically build graphic assets of face makeup images before and after with corresponding 3D data. This will assist artists in accelerating their work, such as 3D makeup avatar creation.
