# Rewarding Episodic Visitation Discrepancy for Exploration in Reinforcement Learning

arXiv: https://arxiv.org/abs/2209.08842 · HTML: https://mlsanity.com/paper/2209.08842/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 40 references that are in the map.
- First posted on arXiv 19 Sep 2022.

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [Count-Based Exploration in Feature Space for Reinforcement Learning](https://mlsanity.com/paper/1706.08090/) (2017)
- [MADE: Exploration via Maximizing Deviation from Explored Regions](https://mlsanity.com/paper/2106.10268/) (2021)
- [Intrinsic Reward Driven Imitation Learning via Generative Model](https://mlsanity.com/paper/2006.15061/) (2020)
- [R'enyi State Entropy for Exploration Acceleration in Reinforcement Learning](https://mlsanity.com/paper/2203.04297/) (2022)

## Built on by (most cited first, 7 of 7)

- [Automatic Intrinsic Reward Shaping for Exploration in Deep Reinforcement Learning](https://mlsanity.com/paper/2301.10886/) (2023)
- [RLLTE: Long-Term Evolution Project of Reinforcement Learning](https://mlsanity.com/paper/2309.16382/) (2023)
- [Is Exploration All You Need? Effective Exploration Characteristics for Transfer in Reinforcement Learning](https://mlsanity.com/paper/2404.02235/) (2024)
- [Tackling Visual Control via Multi-View Exploration Maximization](https://mlsanity.com/paper/2211.15233/) (2022)
- [Adaptive Data Exploitation in Deep Reinforcement Learning](https://mlsanity.com/paper/2501.12620/) (2025)
- [Policy Optimization with Smooth Guidance Learned from State-Only Demonstrations](https://mlsanity.com/paper/2401.00162/) (2023)
- [External Model Motivated Agents: Reinforcement Learning for Enhanced Environment Sampling](https://mlsanity.com/paper/2407.00264/) (2024)

## Abstract (arXiv)

Exploration is critical for deep reinforcement learning in complex environments with high-dimensional observations and sparse rewards. To address this problem, recent approaches proposed to leverage intrinsic rewards to improve exploration, such as novelty-based exploration and prediction-based exploration. However, many intrinsic reward modules require sophisticated structures and representation learning, resulting in prohibitive computational complexity and unstable performance. In this paper, we propose Rewarding Episodic Visitation Discrepancy (REVD), a computation-efficient and quantified exploration method. More specifically, REVD provides intrinsic rewards by evaluating the R'enyi divergence-based visitation discrepancy between episodes. To make efficient divergence estimation, a k-nearest neighbor estimator is utilized with a randomly-initialized state encoder. Finally, the REVD is tested on Atari games and PyBullet Robotics Environments. Extensive experiments demonstrate that REVD can significantly improves the sample efficiency of reinforcement learning algorithms and outperforms the benchmarking methods.
