# Game-theoretic Objective Space Planning

arXiv: https://arxiv.org/abs/2209.07758 · HTML: https://mlsanity.com/paper/2209.07758/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 53 references that are in the map.
- First posted on arXiv 16 Sep 2022.

## Builds on (most cited first, 22 of 22)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Learning Latent Representations to Influence Multi-Agent Interaction](https://mlsanity.com/paper/2011.06619/) (2020)
- [Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racing](https://mlsanity.com/paper/2202.07008/) (2022)
- [Remember and Forget for Experience Replay](https://mlsanity.com/paper/1807.05827/) (2018)
- [Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies](https://mlsanity.com/paper/2111.02552/) (2021)
- [Learning Gentle Object Manipulation with Curiosity-Driven Deep Reinforcement Learning](https://mlsanity.com/paper/1903.08542/) (2019)
- [Stochastic Dynamic Games in Belief Space](https://mlsanity.com/paper/1909.06963/) (2019)
- [A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing](https://mlsanity.com/paper/1801.02302/) (2018)
- [Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Space](https://mlsanity.com/paper/2102.09812/) (2021)
- [A Non-Cooperative Game Approach to Autonomous Racing](https://mlsanity.com/paper/1712.03913/) (2017)
- [ALGAMES: A Fast Augmented Lagrangian Solver for Constrained Dynamic Games](https://mlsanity.com/paper/2104.08452/) (2021)
- [Regret Minimization for Partially Observable Deep Reinforcement Learning](https://mlsanity.com/paper/1710.11424/) (2017)
- [FormulaZero: Distributionally Robust Online Adaptation via Offline Population Synthesis](https://mlsanity.com/paper/2003.03900/) (2020)
- [Game-Theoretic Model Predictive Control with Data-Driven Identification of Vehicle Model for Head-to-Head Autonomous Racing](https://mlsanity.com/paper/2106.04094/) (2021)
- [Autonomous Racing with AutoRally Vehicles and Differential Games](https://mlsanity.com/paper/1707.04540/) (2017)

## Abstract (arXiv)

Generating competitive strategies and performing continuous motion planning simultaneously in an adversarial setting is a challenging problem. In addition, understanding the intent of other agents is crucial to deploying autonomous systems in adversarial multi-agent environments. Existing approaches either discretize agent action by grouping similar control inputs, sacrificing performance in motion planning, or plan in uninterpretable latent spaces, producing hard-to-understand agent behaviors. Furthermore, the most popular policy optimization frameworks do not recognize the long-term effect of actions and become myopic. This paper proposes an agent action discretization method via abstraction that provides clear intentions of agent actions, an efficient offline pipeline of agent population synthesis, and a planning strategy using counterfactual regret minimization with function approximation. Finally, we experimentally validate our findings on scaled autonomous vehicles in a head-to-head racing setting. We demonstrate that using the proposed framework significantly improves learning, improves the win rate against different opponents, and the improvements can be transferred to unseen opponents in an unseen environment.
