# Reducing Variance in Temporal-Difference Value Estimation via Ensemble of Deep Networks

arXiv: https://arxiv.org/abs/2209.07670 · HTML: https://mlsanity.com/paper/2209.07670/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 65 references that are in the map.
- First posted on arXiv 16 Sep 2022.

## Builds on (most cited first, 30 of 32)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Deep Reinforcement Learning and the Deadly Triad](https://mlsanity.com/paper/1812.02648/) (2018)
- [SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04938/) (2020)
- [Taming the Noise in Reinforcement Learning via Soft Updates](https://mlsanity.com/paper/1512.08562/) (2015)
- [When to use parametric models in reinforcement learning?](https://mlsanity.com/paper/1906.05243/) (2019)
- [Maxmin Q-learning: Controlling the Estimation Bias of Q-learning](https://mlsanity.com/paper/2002.06487/) (2020)
- [Generalization and Exploration via Randomized Value Functions](https://mlsanity.com/paper/1402.0635/) (2014)
- [DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correction](https://mlsanity.com/paper/2003.07305/) (2020)
- [The Difficulty of Passive Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2110.14020/) (2021)
- [Ensemble Bootstrapping for Q-Learning](https://mlsanity.com/paper/2103.00445/) (2021)
- [Understanding the World Through Action](https://mlsanity.com/paper/2110.12543/) (2021)
- [Emphatic Temporal-Difference Learning](https://mlsanity.com/paper/1507.01569/) (2015)

## Built on by (most cited first, 13 of 13)

- [On the Importance of Exploration for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2306.05483/) (2023)
- [Q-Ensemble for Offline RL: Don't Scale the Ensemble, Scale the Batch Size](https://mlsanity.com/paper/2211.11092/) (2022)
- [Mixture of Experts in a Mixture of RL settings](https://mlsanity.com/paper/2406.18420/) (2024)
- [REValueD: Regularised Ensemble Value-Decomposition for Factorisable Markov Decision Processes](https://mlsanity.com/paper/2401.08850/) (2024)
- [The Curse of Diversity in Ensemble-Based Exploration](https://mlsanity.com/paper/2405.04342/) (2024)
- [Ensemble Value Functions for Efficient Exploration in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2302.03439/) (2023)
- [Planning to Go Out-of-Distribution in Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2310.05723/) (2023)
- [Aquatic Navigation: A Challenging Benchmark for Deep Reinforcement Learning](https://mlsanity.com/paper/2405.20534/) (2024)
- [Effective Reinforcement Learning for Reasoning in Language Models](https://mlsanity.com/paper/2505.17218/) (2025)
- [RAPID: An Efficient Reinforcement Learning Algorithm for Small Language Models](https://mlsanity.com/paper/2510.03515/) (2025)
- [Generalized Gaussian Temporal Difference Error for Uncertainty-aware Reinforcement Learning](https://mlsanity.com/paper/2408.02295/) (2024)
- [Uncovering RL Integration in SSL Loss: Objective-Specific Implications for Data-Efficient RL](https://mlsanity.com/paper/2410.17428/) (2024)
- [Revisiting TD Target Aggregation under Uncertainty in Q-Learning](https://mlsanity.com/paper/2608.03069/) (2026)

## Abstract (arXiv)

In temporal-difference reinforcement learning algorithms, variance in value estimation can cause instability and overestimation of the maximal target value. Many algorithms have been proposed to reduce overestimation, including several recent ensemble methods, however none have shown success in sample-efficient learning through addressing estimation variance as the root cause of overestimation. In this paper, we propose MeanQ, a simple ensemble method that estimates target values as ensemble means. Despite its simplicity, MeanQ shows remarkable sample efficiency in experiments on the Atari Learning Environment benchmark. Importantly, we find that an ensemble of size 5 sufficiently reduces estimation variance to obviate the lagging target network, eliminating it as a source of bias and further gaining sample efficiency. We justify intuitively and empirically the design choices in MeanQ, including the necessity of independent experience sampling. On a set of 26 benchmark Atari environments, MeanQ outperforms all tested baselines, including the best available baseline, SUNRISE, at 100K interaction steps in 16/26 environments, and by 68% on average. MeanQ also outperforms Rainbow DQN at 500K steps in 21/26 environments, and by 49% on average, and achieves average human-level performance using 200K (±100K) interaction steps. Our implementation is available at https://github.com/indylab/MeanQ.
