# MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees

arXiv: https://arxiv.org/abs/2209.07225 · HTML: https://mlsanity.com/paper/2209.07225/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 65 references that are in the map.
- First posted on arXiv 15 Sep 2022.

## Builds on (most cited first, 30 of 30)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [The Mythos of Model Interpretability](https://mlsanity.com/paper/1606.03490/) (2016)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [A Survey on Explainable Artificial Intelligence (XAI): Towards Medical XAI](https://mlsanity.com/paper/1907.07374/) (2019)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Interpretable Machine Learning: Fundamental Principles and 10 Grand Challenges](https://mlsanity.com/paper/2103.11251/) (2021)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Distilling a Neural Network Into a Soft Decision Tree](https://mlsanity.com/paper/1711.09784/) (2017)
- [Multiagent Cooperation and Competition with Deep Reinforcement Learning](https://mlsanity.com/paper/1511.08779/) (2015)
- [Explainable Reinforcement Learning: A Survey](https://mlsanity.com/paper/2005.06247/) (2020)
- [Interpreting Deep Visual Representations via Network Dissection](https://mlsanity.com/paper/1711.05611/) (2017)
- [Graying the black box: Understanding DQNs](https://mlsanity.com/paper/1602.02658/) (2016)
- [Rethinking the Implementation Tricks and Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.03479/) (2021)
- [The Tree Ensemble Layer: Differentiability meets Conditional Computation](https://mlsanity.com/paper/2002.07772/) (2020)
- [Neural Logic Reinforcement Learning](https://mlsanity.com/paper/1904.10729/) (2019)
- [Iterative Bounding MDPs: Learning Interpretable Policies via Non-Interpretable Methods](https://mlsanity.com/paper/2102.13045/) (2021)
- [Conservative Q-Improvement: Reinforcement Learning for an Interpretable Decision-Tree Policy](https://mlsanity.com/paper/1907.01180/) (2019)
- [Regularized Softmax Deep Multi-Agent Q-Learning](https://mlsanity.com/paper/2103.11883/) (2021)
- [Semantic Tracklets: An Object-Centric Representation for Visual Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2108.03319/) (2021)
- [Interpretable Visual Question Answering by Reasoning on Dependency Trees](https://mlsanity.com/paper/1809.01810/) (2018)
- [CDT: Cascading Decision Trees for Explainable Reinforcement Learning](https://mlsanity.com/paper/2011.07553/) (2020)
- [POETREE: Interpretable Policy Learning with Adaptive Decision Trees](https://mlsanity.com/paper/2203.08057/) (2022)
- [Temporal-Spatial Causal Interpretations for Vision-Based Reinforcement Learning](https://mlsanity.com/paper/2112.03020/) (2021)
- [Towards Improved and Interpretable Deep Metric Learning via Attentive Grouping](https://mlsanity.com/paper/2011.08877/) (2020)

## Built on by (most cited first, 11 of 11)

- [Robust Multi-Agent Reinforcement Learning by Mutual Information Regularization](https://mlsanity.com/paper/2310.09833/) (2023)
- [Multi-Agent Reinforcement Learning: Methods, Applications, Visionary Prospects, and Challenges](https://mlsanity.com/paper/2305.10091/) (2023)
- [Mitigating Information Loss in Tree-Based Reinforcement Learning via Direct Optimization](https://mlsanity.com/paper/2408.08761/) (2024)
- [Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2404.09715/) (2024)
- [High-order Interactions Modeling for Interpretable Multi-Agent Q-Learning](https://mlsanity.com/paper/2510.20218/) (2025)
- [PPO-ACT: Proximal Policy Optimization with Adversarial Curriculum Transfer for Spatial Public Goods Games](https://mlsanity.com/paper/2505.04302/) (2025)
- [Learning Individual Intrinsic Reward in Multi-Agent Reinforcement Learning via Incorporating Generalized Human Expertise](https://mlsanity.com/paper/2507.18867/) (2025)
- [Concept Learning for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2507.20143/) (2025)
- [Conditional Diffusion Model for Multi-Agent Dynamic Task Decomposition](https://mlsanity.com/paper/2511.13137/) (2025)
- [DLM: Unified Decision Language Models for Offline Multi-Agent Sequential Decision Making](https://mlsanity.com/paper/2604.23557/) (2026)
- [Escaping Local Views: Discovering Latent Concepts for Interpretable Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2609.34459/) (2026)

## Abstract (arXiv)

While achieving tremendous success in various fields, existing multi-agent reinforcement learning (MARL) with a black-box neural network makes decisions in an opaque manner that hinders humans from understanding the learned knowledge and how input observations influence decisions. In contrast, existing interpretable approaches usually suffer from weak expressivity and low performance. To bridge this gap, we propose MIXing Recurrent soft decision Trees (MIXRTs), a novel interpretable architecture that can represent explicit decision processes via the root-to-leaf path and reflect each agent's contribution to the team. Specifically, we construct a novel soft decision tree using a recurrent structure and demonstrate which features influence the decision-making process. Then, based on the value decomposition framework, we linearly assign credit to each agent by explicitly mixing individual action values to estimate the joint action value using only local observations, providing new insights into interpreting the cooperation mechanism. Theoretical analysis confirms that MIXRTs guarantee additivity and monotonicity in the factorization of joint action values. Evaluations on complex tasks like Spread and StarCraft II demonstrate that MIXRTs compete with existing methods while providing clear explanations, paving the way for interpretable and high-performing MARL systems.
