# Using Forwards-Backwards Models to Approximate MDP Homomorphisms

arXiv: https://arxiv.org/abs/2209.06356 · HTML: https://mlsanity.com/paper/2209.06356/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 24 of its 49 references that are in the map.
- First posted on arXiv 14 Sep 2022.

## Builds on (most cited first, 24 of 24)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [MDP Homomorphic Networks: Group Symmetries in Reinforcement Learning](https://mlsanity.com/paper/2006.16908/) (2020)
- [Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning](https://mlsanity.com/paper/1911.05815/) (2019)
- [SO(2)-Equivariant Reinforcement Learning](https://mlsanity.com/paper/2203.04439/) (2022)
- [Plannable Approximations to MDP Homomorphisms: Equivariance under Actions](https://mlsanity.com/paper/2002.11963/) (2020)
- [PlayVirtual: Augmenting Cycle-Consistent Virtual Trajectories for Reinforcement Learning](https://mlsanity.com/paper/2106.04152/) (2021)
- [rlpyt: A Research Code Base for Deep Reinforcement Learning in PyTorch](https://mlsanity.com/paper/1909.01500/) (2019)
- [CoBERL: Contrastive BERT for Reinforcement Learning](https://mlsanity.com/paper/2107.05431/) (2021)
- [Homomorphism Autoencoder -- Learning Group Structured Representations from Observed Transitions](https://mlsanity.com/paper/2207.12067/) (2022)
- [Online Abstraction with MDP Homomorphisms for Deep Learning](https://mlsanity.com/paper/1811.12929/) (2018)
- [Learning Discrete State Abstractions With Deep Variational Inference](https://mlsanity.com/paper/2003.04300/) (2020)
- [Model-Based Reinforcement Learning Exploiting State-Action Equivalence](https://mlsanity.com/paper/1910.04077/) (2019)
- [Learning State Representations via Retracing in Reinforcement Learning](https://mlsanity.com/paper/2111.12600/) (2021)

## Abstract (arXiv)

Reinforcement learning agents must painstakingly learn through trial and error what sets of state-action pairs are value equivalent -- requiring an often prohibitively large amount of environment experience. MDP homomorphisms have been proposed that reduce the MDP of an environment to an abstract MDP, enabling better sample efficiency. Consequently, impressive improvements have been achieved when a suitable homomorphism can be constructed a priori -- usually by exploiting a practitioner's knowledge of environment symmetries. We propose a novel approach to constructing homomorphisms in discrete action spaces, which uses a learnt model of environment dynamics to infer which state-action pairs lead to the same state -- which can reduce the size of the state-action space by a factor as large as the cardinality of the original action space. In MinAtar, we report an almost 4x improvement over a value-based off-policy baseline in the low sample limit, when averaging over all games and optimizers.
