# Sample Complexity of an Adversarial Attack on UCB-based Best-arm Identification Policy

arXiv: https://arxiv.org/abs/2209.05692 · HTML: https://mlsanity.com/paper/2209.05692/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 11 references that are in the map.
- First posted on arXiv 13 Sep 2022.

## Builds on (most cited first, 6 of 6)

- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Tactics of Adversarial Attack on Deep Reinforcement Learning Agents](https://mlsanity.com/paper/1703.06748/) (2017)
- [Robust Deep Reinforcement Learning with Adversarial Attacks](https://mlsanity.com/paper/1712.03632/) (2017)
- [lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits](https://mlsanity.com/paper/1312.7308/) (2013)
- [Algorithms for multi-armed bandit problems](https://mlsanity.com/paper/1402.6028/) (2014)
- [Adversarial Attacks on Stochastic Bandits](https://mlsanity.com/paper/1810.12188/) (2018)

## Abstract (arXiv)

In this work I study the problem of adversarial perturbations to rewards, in a Multi-armed bandit (MAB) setting. Specifically, I focus on an adversarial attack to a UCB type best-arm identification policy applied to a stochastic MAB. The UCB attack presented in [1] results in pulling a target arm K very often. I used the attack model of [1] to derive the sample complexity required for selecting target arm K as the best arm. I have proved that the stopping condition of UCB based best-arm identification algorithm given in [2], can be achieved by the target arm K in T rounds, where T depends only on the total number of arms and σ parameter of σ2- sub-Gaussian random rewards of the arms.
