# Multi-NeuS: 3D Head Portraits from Single Image with Neural Implicit Functions

arXiv: https://arxiv.org/abs/2209.04436 · HTML: https://mlsanity.com/paper/2209.04436/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 60 references that are in the map.
- First posted on arXiv 7 Sep 2022.

## Builds on (most cited first, 30 of 43)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [On First-Order Meta-Learning Algorithms](https://mlsanity.com/paper/1803.02999/) (2018)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Meta-Learning in Neural Networks: A Survey](https://mlsanity.com/paper/2004.05439/) (2020)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Learning to learn by gradient descent by gradient descent](https://mlsanity.com/paper/1606.04474/) (2016)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [Learned Initializations for Optimizing Coordinate-Based Neural Representations](https://mlsanity.com/paper/2012.02189/) (2020)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [MetaSDF: Meta-learning Signed Distance Functions](https://mlsanity.com/paper/2006.09662/) (2020)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [i3DMM: Deep Implicit 3D Morphable Model of Human Heads](https://mlsanity.com/paper/2011.14143/) (2020)
- [3D-aware Image Synthesis via Learning Structural and Textural Representations](https://mlsanity.com/paper/2112.10759/) (2021)
- [Neural Lumigraph Rendering](https://mlsanity.com/paper/2103.11571/) (2021)
- [Learning to Infer Implicit Surfaces without 3D Supervision](https://mlsanity.com/paper/1911.00767/) (2019)
- [Graphonomy: Universal Human Parsing via Graph Transfer Learning](https://mlsanity.com/paper/1904.04536/) (2019)

## Built on by (most cited first, 6 of 6)

- [Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation](https://mlsanity.com/paper/2401.04728/) (2024)
- [PhoMoH: Implicit Photorealistic 3D Models of Human Heads](https://mlsanity.com/paper/2212.07275/) (2022)
- [InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering](https://mlsanity.com/paper/2308.04868/) (2023)
- [Head3D: Complete 3D Head Generation via Tri-plane Feature Distillation](https://mlsanity.com/paper/2303.15892/) (2023)
- [SPHEAR: Spherical Head Registration for Complete Statistical 3D Modeling](https://mlsanity.com/paper/2311.02461/) (2023)
- [3D Shape Generation: A Survey](https://mlsanity.com/paper/2506.22678/) (2025)

## Abstract (arXiv)

We present an approach for the reconstruction of textured 3D meshes of human heads from one or few views. Since such few-shot reconstruction is underconstrained, it requires prior knowledge which is hard to impose on traditional 3D reconstruction algorithms. In this work, we rely on the recently introduced 3D representation unicodex2013 neural implicit functions unicodex2013 which, being based on neural networks, allows to naturally learn priors about human heads from data, and is directly convertible to textured mesh. Namely, we extend NeuS, a state-of-the-art neural implicit function formulation, to represent multiple objects of a class (human heads in our case) simultaneously. The underlying neural net architecture is designed to learn the commonalities among these objects and to generalize to unseen ones. Our model is trained on just a hundred smartphone videos and does not require any scanned 3D data. Afterwards, the model can fit novel heads in the few-shot or one-shot modes with good results.
