# Interactive Imitation Learning in Robotics based on Simulations

arXiv: https://arxiv.org/abs/2209.03900 · HTML: https://mlsanity.com/paper/2209.03900/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 15 of its 32 references that are in the map.
- First posted on arXiv 26 Jul 2022.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 15 of 15)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [End to End Learning for Self-Driving Cars](https://mlsanity.com/paper/1604.07316/) (2016)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Causal Confusion in Imitation Learning](https://mlsanity.com/paper/1905.11979/) (2019)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context Translation](https://mlsanity.com/paper/1707.03374/) (2017)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [Combining Self-Supervised Learning and Imitation for Vision-Based Rope Manipulation](https://mlsanity.com/paper/1703.02018/) (2017)
- [Fighting Copycat Agents in Behavioral Cloning from Observation Histories](https://mlsanity.com/paper/2010.14876/) (2020)
- [Autonomous Drone Racing with Deep Reinforcement Learning](https://mlsanity.com/paper/2103.08624/) (2021)
- [Learning to Drive using Inverse Reinforcement Learning and Deep Q-Networks](https://mlsanity.com/paper/1612.03653/) (2016)
- [Interactive Learning with Corrective Feedback for Policies based on Deep Neural Networks](https://mlsanity.com/paper/1810.00466/) (2018)
- [Interactive Imitation Learning in State-Space](https://mlsanity.com/paper/2008.00524/) (2020)

## Abstract (arXiv)

The transformation towards intelligence in various industries is creating more demand for intelligent and flexible products. In the field of robotics, learning-based methods are increasingly being applied, with the purpose of training robots to learn to deal with complex and changing external environments through data. In this context, reinforcement learning and imitation learning are becoming research hotspots with their respective characteristics. However, the two have their own limitations in some cases, such as the high cost of data acquisition for reinforcement learning. Moreover, it is difficult for imitation learning to provide perfect demonstrations. As a branch of imitation learning, interactive imitation learning aims at transferring human knowledge to the agent through interactions between the demonstrator and the robot, which alleviates the difficulty of teaching. This thesis implements IIL algorithms in four simulation scenarios and conducts extensive experiments, aiming at providing exhaustive information about IIL methods both in action space and state space as well as comparison with RL methods.
