# Concept-modulated model-based offline reinforcement learning for rapid generalization

arXiv: https://arxiv.org/abs/2209.03207 · HTML: https://mlsanity.com/paper/2209.03207/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Imitation and offline RL for driving, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 16 of its 22 references that are in the map.
- First posted on arXiv 7 Sep 2022.

## Placed in

- Offline RL and imitation learning from data / [Imitation and offline RL for driving](https://mlsanity.com/offlinerl/imitation-and-offline-rl-for-driving/)

## Builds on (most cited first, 16 of 16)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Mastering Atari Games with Limited Data](https://mlsanity.com/paper/2111.00210/) (2021)
- [Visualizing and Understanding Atari Agents](https://mlsanity.com/paper/1711.00138/) (2017)
- [Multi-Agent Connected Autonomous Driving using Deep Reinforcement Learning](https://mlsanity.com/paper/1911.04175/) (2019)
- [Continual Learning Using World Models for Pseudo-Rehearsal](https://mlsanity.com/paper/1903.02647/) (2019)

## Built on by (most cited first, 1 of 1)

- [Competence-Aware AI Agents with Metacognition for Unknown Situations and Environments (MUSE)](https://mlsanity.com/paper/2411.13537/) (2024)

## Abstract (arXiv)

The robustness of any machine learning solution is fundamentally bound by the data it was trained on. One way to generalize beyond the original training is through human-informed augmentation of the original dataset; however, it is impossible to specify all possible failure cases that can occur during deployment. To address this limitation we combine model-based reinforcement learning and model-interpretability methods to propose a solution that self-generates simulated scenarios constrained by environmental concepts and dynamics learned in an unsupervised manner. In particular, an internal model of the agent's environment is conditioned on low-dimensional concept representations of the input space that are sensitive to the agent's actions. We demonstrate this method within a standard realistic driving simulator in a simple point-to-point navigation task, where we show dramatic improvements in one-shot generalization to different instances of specified failure cases as well as zero-shot generalization to similar variations compared to model-based and model-free approaches.
