# Volumetric video streaming: Current approaches and implementations

arXiv: https://arxiv.org/abs/2209.01982 · HTML: https://mlsanity.com/paper/2209.01982/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Sep 2022.

## Built on by (most cited first, 9 of 9)

- [Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes](https://mlsanity.com/paper/2501.13045/) (2025)
- [Metarobotics for Industry and Society: Vision, Technologies, and Opportunities](https://mlsanity.com/paper/2404.00797/) (2024)
- [AI-Driven Innovations in Volumetric Video Streaming: A Review](https://mlsanity.com/paper/2412.12208/) (2024)
- [Sketch&Patch++: Efficient Structure-Aware 3D Gaussian Representation](https://mlsanity.com/paper/2601.05394/) (2026)
- [Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization](https://mlsanity.com/paper/2601.07518/) (2026)
- [LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming](https://mlsanity.com/paper/2408.14823/) (2024)
- [DeformStream: Deformation-based Adaptive Volumetric Video Streaming](https://mlsanity.com/paper/2409.16615/) (2024)
- [The evolution of volumetric video: A survey of smart transcoding and compression approaches](https://mlsanity.com/paper/2411.02095/) (2024)
- [EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streaming](https://mlsanity.com/paper/2606.07179/) (2026)

## Abstract (arXiv)

The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such contents need large volumes of data to accurately represent the real world. Thus, novel optimization solutions and delivery systems are needed to enable volumetric video streaming over bandwidth-limited networks. In this chapter, we discuss theoretical approaches to volumetric video streaming optimization, through compression solutions, as well as network and user adaptation, for high-end and low-powered devices. Moreover, we present an overview of existing end-to-end systems, and we point to the future of volumetric video streaming.
