# TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification

arXiv: https://arxiv.org/abs/2209.00853 · HTML: https://mlsanity.com/paper/2209.00853/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 64 references that are in the map.
- First posted on arXiv 2 Sep 2022.

## Builds on (most cited first, 30 of 32)

- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Improved Techniques for Training Score-Based Generative Models](https://mlsanity.com/paper/2006.09011/) (2020)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [Contrastive Learning of Structured World Models](https://mlsanity.com/paper/1911.12247/) (2019)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Residual Policy Learning](https://mlsanity.com/paper/1812.06298/) (2018)
- [Learning Gradient Fields for Molecular Conformation Generation](https://mlsanity.com/paper/2105.03902/) (2021)
- [Rearrangement: A Challenge for Embodied AI](https://mlsanity.com/paper/2011.01975/) (2020)
- [iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes](https://mlsanity.com/paper/2012.02924/) (2020)
- [Visual Room Rearrangement](https://mlsanity.com/paper/2103.16544/) (2021)
- [Score-Based Point Cloud Denoising](https://mlsanity.com/paper/2107.10981/) (2021)
- [Human-centric Indoor Scene Synthesis Using Stochastic Grammar](https://mlsanity.com/paper/1808.08473/) (2018)
- [Improving Generative Imagination in Object-Centric World Models](https://mlsanity.com/paper/2010.02054/) (2020)
- [Variational Inverse Control with Events: A General Framework for Data-Driven Reward Definition](https://mlsanity.com/paper/1805.11686/) (2018)
- [ToM2C: Target-oriented Multi-agent Communication and Cooperation with Theory of Mind](https://mlsanity.com/paper/2111.09189/) (2021)
- [Housekeep: Tidying Virtual Households using Commonsense Reasoning](https://mlsanity.com/paper/2205.10712/) (2022)
- [Energy-Based Imitation Learning](https://mlsanity.com/paper/2004.09395/) (2020)
- [Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classification](https://mlsanity.com/paper/2103.12656/) (2021)
- [End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learning](https://mlsanity.com/paper/1808.03405/) (2018)
- [Towards Distraction-Robust Active Visual Tracking](https://mlsanity.com/paper/2106.10110/) (2021)
- [TIDEE: Tidying Up Novel Rooms using Visuo-Semantic Commonsense Priors](https://mlsanity.com/paper/2207.10761/) (2022)
- [My House, My Rules: Learning Tidying Preferences with Graph Neural Networks](https://mlsanity.com/paper/2111.03112/) (2021)
- [Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networks](https://mlsanity.com/paper/2010.13110/) (2020)

## Built on by (most cited first, 13 of 13)

- [Omni6DPose: A Benchmark and Model for Universal 6D Object Pose Estimation and Tracking](https://mlsanity.com/paper/2406.04316/) (2024)
- [NaviDiffusor: Cost-Guided Diffusion Model for Visual Navigation](https://mlsanity.com/paper/2504.10003/) (2025)
- [SG-Bot: Object Rearrangement via Coarse-to-Fine Robotic Imagination on Scene Graphs](https://mlsanity.com/paper/2309.12188/) (2023)
- ["Set It Up!": Functional Object Arrangement with Compositional Generative Models](https://mlsanity.com/paper/2405.11928/) (2024)
- [VARP: Reinforcement Learning from Vision-Language Model Feedback with Agent Regularized Preferences](https://mlsanity.com/paper/2503.13817/) (2025)
- [Structural Concept Learning via Graph Attention for Multi-Level Rearrangement Planning](https://mlsanity.com/paper/2309.02547/) (2023)
- [LVDiffusor: Distilling Functional Rearrangement Priors from Large Models into Diffusor](https://mlsanity.com/paper/2312.01474/) (2023)
- [Dexterous Functional Pre-Grasp Manipulation with Diffusion Policy](https://mlsanity.com/paper/2403.12421/) (2024)
- [Learning Gradient Fields for Scalable and Generalizable Irregular Packing](https://mlsanity.com/paper/2310.19814/) (2023)
- [GFPack++: Improving 2D Irregular Packing by Learning Gradient Field with Attention](https://mlsanity.com/paper/2406.07579/) (2024)
- [Tidiness Score-Guided Monte Carlo Tree Search for Visual Tabletop Rearrangement](https://mlsanity.com/paper/2502.17235/) (2025)
- [Knolling Bot: Teaching Robots the Human Notion of Tidiness](https://mlsanity.com/paper/2310.04566/) (2023)
- [PACA: Perspective-Aware Cross-Attention Representation for Zero-Shot Scene Rearrangement](https://mlsanity.com/paper/2410.22059/) (2024)

## Abstract (arXiv)

Object Rearrangement is to move objects from an initial state to a goal state. Here, we focus on a more practical setting in object rearrangement, i.e., rearranging objects from shuffled layouts to a normative target distribution without explicit goal specification. However, it remains challenging for AI agents, as it is hard to describe the target distribution (goal specification) for reward engineering or collect expert trajectories as demonstrations. Hence, it is infeasible to directly employ reinforcement learning or imitation learning algorithms to address the task. This paper aims to search for a policy only with a set of examples from a target distribution instead of a handcrafted reward function. We employ the score-matching objective to train a Target Gradient Field (TarGF), indicating a direction on each object to increase the likelihood of the target distribution. For object rearrangement, the TarGF can be used in two ways: 1) For model-based planning, we can cast the target gradient into a reference control and output actions with a distributed path planner; 2) For model-free reinforcement learning, the TarGF is not only used for estimating the likelihood-change as a reward but also provides suggested actions in residual policy learning. Experimental results in ball and room rearrangement demonstrate that our method significantly outperforms the state-of-the-art methods in the quality of the terminal state, the efficiency of the control process, and scalability.
