# WOC: A Handy Webcam-based 3D Online Chatroom

arXiv: https://arxiv.org/abs/2209.00776 · HTML: https://mlsanity.com/paper/2209.00776/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 4 of its 8 references that are in the map.
- First posted on arXiv 2 Sep 2022.

## Builds on (most cited first, 4 of 4)

- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [Learning Skeletal Articulations with Neural Blend Shapes](https://mlsanity.com/paper/2105.02451/) (2021)
- [Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective](https://mlsanity.com/paper/2104.11536/) (2021)

## Built on by (most cited first, 1 of 1)

- [Motion-DVAE: Unsupervised learning for fast human motion denoising](https://mlsanity.com/paper/2306.05846/) (2023)

## Abstract (arXiv)

We develop WOC, a webcam-based 3D virtual online chatroom for multi-person interaction, which captures the 3D motion of users and drives their individual 3D virtual avatars in real-time. Compared to the existing wearable equipment-based solution, WOC offers convenient and low-cost 3D motion capture with a single camera. To promote the immersive chat experience, WOC provides high-fidelity virtual avatar manipulation, which also supports the user-defined characters. With the distributed data flow service, the system delivers highly synchronized motion and voice for all users. Deployed on the website and no installation required, users can freely experience the virtual online chat at https://yanch.cloud.
