# Actor Prioritized Experience Replay

arXiv: https://arxiv.org/abs/2209.00532 · HTML: https://mlsanity.com/paper/2209.00532/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 48 references that are in the map.
- First posted on arXiv 1 Sep 2022.

## Builds on (most cited first, 22 of 22)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Selective Experience Replay for Lifelong Learning](https://mlsanity.com/paper/1802.10269/) (2018)
- [A Deeper Look at Experience Replay](https://mlsanity.com/paper/1712.01275/) (2017)
- [Experience Replay Optimization](https://mlsanity.com/paper/1906.08387/) (2019)
- [Remember and Forget for Experience Replay](https://mlsanity.com/paper/1807.05827/) (2018)
- [An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay](https://mlsanity.com/paper/2007.06049/) (2020)
- [Sample-Efficient Deep Reinforcement Learning via Episodic Backward Update](https://mlsanity.com/paper/1805.12375/) (2018)
- [Importance Resampling for Off-policy Prediction](https://mlsanity.com/paper/1906.04328/) (2019)
- [The Effects of Memory Replay in Reinforcement Learning](https://mlsanity.com/paper/1710.06574/) (2017)
- [Prioritized Sequence Experience Replay](https://mlsanity.com/paper/1905.12726/) (2019)
- [Learning to Sample with Local and Global Contexts in Experience Replay Buffer](https://mlsanity.com/paper/2007.07358/) (2020)

## Built on by (most cited first, 20 of 20)

- [Not All Rollouts are Useful: Down-Sampling Rollouts in LLM Reinforcement Learning](https://mlsanity.com/paper/2504.13818/) (2025)
- [MAC-PO: Multi-Agent Experience Replay via Collective Priority Optimization](https://mlsanity.com/paper/2302.10418/) (2023)
- [Learn the Ropes, Then Trust the Wins: Self-imitation with Progressive Exploration for Agentic Reinforcement Learning](https://mlsanity.com/paper/2509.22601/) (2025)
- [Efficient Diversity-based Experience Replay for Deep Reinforcement Learning](https://mlsanity.com/paper/2410.20487/) (2024)
- [Active Advantage-Aligned Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2502.07937/) (2025)
- [Revisiting Experience Replayable Conditions](https://mlsanity.com/paper/2402.10374/) (2024)
- [Sample Efficient Experience Replay in Non-stationary Environments](https://mlsanity.com/paper/2509.15032/) (2025)
- [Improvements of Dark Experience Replay and Reservoir Sampling towards Better Balance between Consolidation and Plasticity](https://mlsanity.com/paper/2504.20932/) (2025)
- [Attention Loss Adjusted Prioritized Experience Replay](https://mlsanity.com/paper/2309.06684/) (2023)
- [Learning-Based Latency-Constrained Fronthaul Compression Optimization in C-RAN](https://mlsanity.com/paper/2311.03899/) (2023)
- [Directly Attention Loss Adjusted Prioritized Experience Replay](https://mlsanity.com/paper/2311.14390/) (2023)
- [Experience Replay with Random Reshuffling](https://mlsanity.com/paper/2503.02269/) (2025)
- [CosmoCore Affective Dream-Replay Reinforcement Learning for Code Generation](https://mlsanity.com/paper/2510.18895/) (2025)
- [Debiased Model-based Representations for Sample-efficient Continuous Control](https://mlsanity.com/paper/2605.11711/) (2026)
- [Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain](https://mlsanity.com/paper/2608.16164/) (2026)
- [A Tighter Convergence Proof of Reverse Experience Replay](https://mlsanity.com/paper/2408.16999/) (2024)
- [Enhancing Deep Deterministic Policy Gradients on Continuous Control Tasks with Decoupled Prioritized Experience Replay](https://mlsanity.com/paper/2512.05320/) (2025)
- [D-SPEAR: Dual-Stream Prioritized Experience Adaptive Replay for Stable Reinforcement Learning in Robotic Manipulation](https://mlsanity.com/paper/2603.27346/) (2026)
- [Integrating Novelty and Surprise for Experience Prioritization and Exploration in Image-Based Reinforcement Learning](https://mlsanity.com/paper/2608.17373/) (2026)
- [Reward Inflation: A Healthy Stimulus for Reinforcement Learning](https://mlsanity.com/paper/2610.02545/) (2026)

## Abstract (arXiv)

A widely-studied deep reinforcement learning (RL) technique known as Prioritized Experience Replay (PER) allows agents to learn from transitions sampled with non-uniform probability proportional to their temporal-difference (TD) error. Although it has been shown that PER is one of the most crucial components for the overall performance of deep RL methods in discrete action domains, many empirical studies indicate that it considerably underperforms actor-critic algorithms in continuous control. We theoretically show that actor networks cannot be effectively trained with transitions that have large TD errors. As a result, the approximate policy gradient computed under the Q-network diverges from the actual gradient computed under the optimal Q-function. Motivated by this, we introduce a novel experience replay sampling framework for actor-critic methods, which also regards issues with stability and recent findings behind the poor empirical performance of PER. The introduced algorithm suggests a new branch of improvements to PER and schedules effective and efficient training for both actor and critic networks. An extensive set of experiments verifies our theoretical claims and demonstrates that the introduced method significantly outperforms the competing approaches and obtains state-of-the-art results over the standard off-policy actor-critic algorithms.
