# TempCLR: Reconstructing Hands via Time-Coherent Contrastive Learning

arXiv: https://arxiv.org/abs/2209.00489 · HTML: https://mlsanity.com/paper/2209.00489/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 49 references that are in the map.
- First posted on arXiv 1 Sep 2022.

## Builds on (most cited first, 30 of 46)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [Spatiotemporal Contrastive Video Representation Learning](https://mlsanity.com/paper/2008.03800/) (2020)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [Monocular Expressive Body Regression through Body-Driven Attention](https://mlsanity.com/paper/2008.09062/) (2020)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [Weakly-Supervised Mesh-Convolutional Hand Reconstruction in the Wild](https://mlsanity.com/paper/2004.01946/) (2020)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping](https://mlsanity.com/paper/2112.11454/) (2021)

## Built on by (most cited first, 17 of 17)

- [HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video](https://mlsanity.com/paper/2311.18448/) (2023)
- [GraspXL: Generating Grasping Motions for Diverse Objects at Scale](https://mlsanity.com/paper/2403.19649/) (2024)
- [ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation](https://mlsanity.com/paper/2309.03891/) (2023)
- [Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects](https://mlsanity.com/paper/2403.16428/) (2024)
- [Learning to Ground Instructional Articles in Videos through Narrations](https://mlsanity.com/paper/2306.03802/) (2023)
- [HMP: Hand Motion Priors for Pose and Shape Estimation from Video](https://mlsanity.com/paper/2312.16737/) (2023)
- [Deformer: Dynamic Fusion Transformer for Robust Hand Pose Estimation](https://mlsanity.com/paper/2303.04991/) (2023)
- [MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clips](https://mlsanity.com/paper/2508.05506/) (2025)
- [Holistic Representation Learning for Multitask Trajectory Anomaly Detection](https://mlsanity.com/paper/2311.01851/) (2023)
- [HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions](https://mlsanity.com/paper/2403.18575/) (2024)
- [SiMHand: Mining Similar Hands for Large-Scale 3D Hand Pose Pre-training](https://mlsanity.com/paper/2502.15251/) (2025)
- [Diffusion-based 3D Hand Motion Recovery with Intuitive Physics](https://mlsanity.com/paper/2508.01835/) (2025)
- [PAD-Hand: Physics-Aware Diffusion for Hand Motion Recovery](https://mlsanity.com/paper/2603.26068/) (2026)
- [1st Place Solution of Egocentric 3D Hand Pose Estimation Challenge 2023 Technical Report:A Concise Pipeline for Egocentric Hand Pose Reconstruction](https://mlsanity.com/paper/2310.04769/) (2023)
- [Pre-Training for 3D Hand Pose Estimation with Contrastive Learning on Large-Scale Hand Images in the Wild](https://mlsanity.com/paper/2409.09714/) (2024)
- [HandMIM: Pose-Aware Self-Supervised Learning for 3D Hand Mesh Estimation](https://mlsanity.com/paper/2307.16061/) (2023)
- [Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos](https://mlsanity.com/paper/2606.19156/) (2026)

## Abstract (arXiv)

We introduce TempCLR, a new time-coherent contrastive learning approach for the structured regression task of 3D hand reconstruction. Unlike previous time-contrastive methods for hand pose estimation, our framework considers temporal consistency in its augmentation scheme, and accounts for the differences of hand poses along the temporal direction. Our data-driven method leverages unlabelled videos and a standard CNN, without relying on synthetic data, pseudo-labels, or specialized architectures. Our approach improves the performance of fully-supervised hand reconstruction methods by 15.9% and 7.6% in PA-V2V on the HO-3D and FreiHAND datasets respectively, thus establishing new state-of-the-art performance. Finally, we demonstrate that our approach produces smoother hand reconstructions through time, and is more robust to heavy occlusions compared to the previous state-of-the-art which we show quantitatively and qualitatively. Our code and models will be available at https://eth-ait.github.io/tempclr.
