# Cell-Free Latent Go-Explore

arXiv: https://arxiv.org/abs/2208.14928 · HTML: https://mlsanity.com/paper/2208.14928/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 63 references that are in the map.
- First posted on arXiv 31 Aug 2022.

## Builds on (most cited first, 30 of 43)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [Reward-Free Exploration for Reinforcement Learning](https://mlsanity.com/paper/2002.02794/) (2020)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [State Representation Learning for Control: An Overview](https://mlsanity.com/paper/1802.04181/) (2018)
- [Teacher algorithms for curriculum learning of Deep RL in continuously parameterized environments](https://mlsanity.com/paper/1910.07224/) (2019)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [APS: Active Pretraining with Successor Features](https://mlsanity.com/paper/2108.13956/) (2021)
- [Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2007.02832/) (2020)
- [Fast active learning for pure exploration in reinforcement learning](https://mlsanity.com/paper/2007.13442/) (2020)

## Built on by (most cited first, 5 of 5)

- [Analytical Survey of Learning with Low-Resource Data: From Analysis to Investigation](https://mlsanity.com/paper/2510.08962/) (2025)
- [Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration](https://mlsanity.com/paper/2603.22273/) (2026)
- [Meta-Learning to Explore via Memory Density Feedback](https://mlsanity.com/paper/2503.02831/) (2025)
- [Imagine Beyond! Distributionally Robust Auto-Encoding for State Space Coverage in Online Reinforcement Learning](https://mlsanity.com/paper/2505.17830/) (2025)
- [Goal-Conditioned Agents that Learn Everything All at Once](https://mlsanity.com/paper/2605.23551/) (2026)

## Abstract (arXiv)

In this paper, we introduce Latent Go-Explore (LGE), a simple and general approach based on the Go-Explore paradigm for exploration in reinforcement learning (RL). Go-Explore was initially introduced with a strong domain knowledge constraint for partitioning the state space into cells. However, in most real-world scenarios, drawing domain knowledge from raw observations is complex and tedious. If the cell partitioning is not informative enough, Go-Explore can completely fail to explore the environment. We argue that the Go-Explore approach can be generalized to any environment without domain knowledge and without cells by exploiting a learned latent representation. Thus, we show that LGE can be flexibly combined with any strategy for learning a latent representation. Our results indicate that LGE, although simpler than Go-Explore, is more robust and outperforms state-of-the-art algorithms in terms of pure exploration on multiple hard-exploration environments including Montezuma's Revenge. The LGE implementation is available as open-source at https://github.com/qgallouedec/lge.
