# Clairvoyant Regret Minimization: Equivalence with Nemirovski's Conceptual Prox Method and Extension to General Convex Games

arXiv: https://arxiv.org/abs/2208.14891 · HTML: https://mlsanity.com/paper/2208.14891/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Aug 2022.

## Built on by (most cited first, 4 of 4)

- [On the Convergence of No-Regret Learning Dynamics in Time-Varying Games](https://mlsanity.com/paper/2301.11241/) (2023)
- [Regret Matching+: (In)Stability and Fast Convergence in Games](https://mlsanity.com/paper/2305.14709/) (2023)
- [COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferences](https://mlsanity.com/paper/2410.23223/) (2024)
- [On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games](https://mlsanity.com/paper/2410.23398/) (2024)

## Abstract (arXiv)

A recent paper by Piliouras et al. [2021, 2022] introduces an uncoupled learning algorithm for normal-form games -- called Clairvoyant MWU (CMWU). In this note we show that CMWU is equivalent to the conceptual prox method described by Nemirovski [2004]. This connection immediately shows that it is possible to extend the CMWU algorithm to any convex game, a question left open by Piliouras et al. We call the resulting algorithm -- again equivalent to the conceptual prox method -- Clairvoyant OMD. At the same time, we show that our analysis yields an improved regret bound compared to the original bound by Piliouras et al., in that the regret of CMWU scales only with the square root of the number of players, rather than the number of players themselves.
